E6 Gestalt Variant
Ryan,
How did your complicated E6 Gestalt rules work (that you mentioned before)?
I'm imagining a variant on E6 where characters can begin becoming Gestalt characters after 6th level. In this variant, they would choose a class and add whatever portion of that class' abilities were new to them in lieu of a feat every 5,000 XP.
So, a 6th level Elven Wizard decides to improve his combat ability. Instead of taking a feat, he gestalts into the fighter class.
He already has the base wizard abilities of BAB +3; FORT +2; REF +2; WILL +5; and spellcasting, summon familiar, scribe scroll, and a bonus metamagic feat.
Now, gestalting into fighter, he compares the 1st level of fighter with what he's already got. Since the BAB and saves of the 1st level fighter aren't better than what he's already got, none of these improve. But, he does pick up the armor and weapon proficiencies of being a fighter and one fighter bonus feat.
Continuing this route... He could eventually be a full Gestalt Wizard6/Fighter6 with the following:
BAB +6; FORT +5; REF +2; WILL +5
Wizard: 6th level spellcasting ability; summon familiar; scribe scroll; 1 bonus Wizard feat
Fighter: Light, Medium, & Heavy Armor Proficiency; Shield & Tower Shild Proficiency; Simple & Martial Weapon Proficiency; and 4 fighter bonus feats.
Of course, he'd still be subject to the normal arcane speall failure percentages while in most armors without additional feats.
And, note that none of his base abilities ever rise above the maximum for a 6th level character.
Any thoughts?
My first thought would be that the XP cost of doing this should be different (more than) the XP cost of a feat.
My second thought is that many older elves would be double, if not triple gestalts with multiple feats on top of that. Thus supporting the popular idea of the Elven Fighter/Wizard.