RITE OF REVIVAL
Conjuration (Healing)
Effective Level: 6th
Skill Check: Knowledge (Religion) DC 24, 6 successes.
Ritual (6 hours): V, S; six secondary casters chant sacred verses during the rite; caster and secondary casters are exhausted after the incantation; focus is a marble altar worth 5,000gp or more; 500gp of sacred oils required as material components.
Failure: The revival fails, and fell spirits from the world beyond are called into the world (1d3+1 wraiths).
Range: Touch
Target: Dead creature
Duration: Instantaneous
Saving Throw: None (see text)
Spell Resistance: No
This rare incantation is usually only available to large temples, where it is only taught to the upper ranks of priesthoods, as it grants power over life and death.
This incantation is cast on a dead creature, no longer dead than 12 days. The corpse is chained to the altar, and the priests chant sacred verses of revival, pulling back the soul of the deceased to the material plane, while slowly detaching and removing the chains around legs, arms and neck.
The soul must be free and willing to be raised and is automatically informed about the name and deity of all casters of this incantation.
If the soul accepts and the incantation is successful, the creature is brought back to life with 1 hp. Mortal wounds are closed, superficial rot is cured, but missing body parts are not regenerated, which may result in another death, if vital parts are missing.