You could do the vitality wound point system so that higher lv characters would be more at risk. There's an expansion/version that deals with some of the bugs running around somewhere (actually I think it's on a fan site for midnight -is that the setting, it's listed as a general fan expansion that has other stuff as well). The thing about this though is it doesn't deal with the real world skill aspect. Reworking the skill system to be accurate at higher levels seems like it would be a lot of work.
rom90125 said:Here is a response I received from my best player (and best friend) regarding E6:
<sigh>...and I was really looking forward to running E6 with this group. I guess I will have to find some other players in my area that are willing to try something different.