Kunimatyu said:TB, check out E6's "capstone" feats on the first page of this thread.
Treacherous_B said:Oh I saw them, and they are good...but I was looking for something more powerful as a purchase in lieu of or as well as those.
Mokona said:Are there any D&D constructs that can be created by E6 wizards. The lowest requirement I could find required a 4th level spell.![]()
Zelc said:The Balancing E6 thread can be found here, if you want someone to look over those feats. I can tell you right off though, I think your monk feat is weak.
Zelc said:The Balancing E6 thread can be found here, if you want someone to look over those feats. I can tell you right off though, I think your monk feat is weak.
EDIT: By the way, does anyone want to make an E6 Feats thread in the houserules section and constantly update it with an index? Possibly with a link to the Balancing thread so we can have the Feats thread be only for feats, while any balance issues can be discussed somewhere else.
The problem is, I don't want to be the one keeping the list updatedKunimatyu said:I'd suggest updating the Balancing E6 thread with a list of first off the first post, and change the title from Balancing E6 to "Balancing E6 - Now with Feat Index!" or the like.
Scurvy_Platypus said:My thought was to simply take a look at how much XP the NPC had and subtract out the difference between level 8 and the NPC's level. Whatever is left over would buy feats as normal.
So for example, a 14th level character (91k) gets bumped back to 8th (28k) which leaves 63k worth of extra XP. Divided by 5k, and you wind up with 12.6. So 12 or 13 extra feats depending on which way you feel like swinging.