E_GUILD_MAINHALL

GMMichael

Guide of Modos
Main Hall (under construction)

The main hall of the ENventurers' Guild is an exquisite affair. Windows admit light from the rafters. Colorful banners of several benefactors hang around the perimeter. Braziers burn at the base of each pillar. And adventurers of every kind are here, trading, telling stories, toasting, and preparing for their next quest. Several doorways lead out of the hall on either side.

As you wander about the hall, you discover that you can do several things:

Action:
Begin a quest.
Go to the armorer to trade in weapons and armor.
See the trainer to sharpen your skills.
Approach the magician cautiously to learn a spell.
Visit the tavern to socialize with, trade with, or recruit fellow adventurers.
Store or recover goods in the vault.
Go back to the registry desk.
Temporarily leave the universe.
 

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Well, there's a roof on the main guild hall now! You're welcome to poke your heads in and take a look around.

Let me know if it's missing any obvious adventurer activities. Also, I was thinking of commissioning a statue for the head of the hall. Since it's the ENventurers' Guild, an Eric Noah statue might be appropriate. Getting him to pose, however, might be an adventure of its own.
 

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