Elite array w/ +5 Inherent bonus to all scores; SR = HD +14.
Temenun
Ak'Chazar Rakshasa Sorcerer 18; Medium Outsider (Native, Quasi-Deity); DvR0; CR 35; HD 17d8+119 plus 18d4+126; hp 453; Init +15; Spd 80 ft.; AC 51 (+7 Dex, +2 Insight, +13 natural, +19 deflection), touch 38, flat-footed 42); Base Atk +26; Grp +29; Atk Claw +29 melee (1d4+3); Space/Reach 5 ft./5 ft.; SA Pain wave, rebuke undead, spell-like abilities, spells; SQ Change shape, divine immunities (mind-affecting effects, energy drain, ability damage and ability drain, polymorph, petrification), DR 15/good and epic and piercing, darkvision 60 ft, fire resistance 5, immortal, outsider traits, SR 49; AL CE; SV Fort +30 Ref +30 Will +37; Str 17 Dex 25 Con 25 Int 26 Wis 27 Cha 48
Skills: Bluff +57, Concentration +45, Diplomacy +69, Disguise +42 (+46 acting), Intimidate +61, Gather Information +42, Knowledge (arcana) +46, Knowledge (the planes) +46, Knowledge (nobility) +46, Knowledge (religion) +46, Listen +46, Sense Motive +46, Spellcraft +100, Spot +46
Feats: Corrupt Spell, Dark Speech, Divine Metamagic (Empower Spell), Divine Metamagic (Quicken Spell), Epic Spellcasting, Extend Spell, Improved Initiative, Quicken Spell, Planar Turning, Spell Focus (Enchantment), Spell Focus (Necromancy), Superior Initiative
Change Shape (Su): Temenun can assume any humanoid form or revert to his own as a standard action.
Pain Wave (Su): Three times per day, as a free action, Temenun can emit an aura of negative energy which lasts for 35 rounds. Creatures within 20 ft. suffer the effects of an inflict moderate wounds (caster level 20th) and become shaken for 1d6+1 rounds. A Will save (DC 46) halves the damage and negates the shaken effect. The DC is Charisma-based.
Rebuke Undead (Su): Temenun can rebuke and command undead as a 20th-level cleric. He can make up to 22 rebuke attempts per day. He gains a +4 synergy bonus to his checks from his Knowledge (religion) skill.
Spell-Like Abilities: 3/day – animate dead; 2/day – control undead (DC 36), create undead; 1/day – create greater undead, magic jar (DC 34), trap the soul (DC 37). Caster level 20th.
Spells: Temenun casts spells as a 30th-level sorcerer (6/11/11/11/10/10/10/10/9/9). He can cast 3 epic spells per day. DC 29+ spell level (30+ spell level for Necromancy and Enchantment spells).
Spells Known: 1st – comprehend languages, expeditious retreat, mage armor, serene visage, spiritworm; 2nd – blindness/deafness, chain of eyes, darkness, detect thoughts, web; 3rd – displacement, fly, haste, magic circle; 4th – bestow curse, dimensional anchor, greater invisibility, stoneskin; 5th – dream, duelward, teleport, wrack; 6th – greater dispel magic, true seeing, mass suggestion; 7th – banishment, finger of death, limited wish; 8th – mind blank, greater planar binding, horrid wilting; 9th – astral projection, energy drain, wish.
Iron Coronet of the Rakosi (Major Artifact): Grants a +12 Enhancement bonus to Charisma and allows the use of demand (DC 36) and dominate monster (DC 38) at will. The wearer's Charisma determines the DC.
Token of Cheshne (Major Artifact): This +50 Spellcraft talisman confers foresight upon the wearer, a +8 resistance bonus to all saves, and allows the use of the following spell-like abilities at will: augury, divination, vision. Once per week, the owner can use it to commune with Cheshne or any other sleeping God. CL 30th.
Epic Spells:
1) Superb dispelling variant: dispel (+19), 1-action (+20), increase dispel check by 70 (+70). Targeted dispel check made at 1d20+80. DC = 109.
2) Superb dispelling variant: dispel (+19), 1-action (+20), 20-ft radius sphere (+10), increase dispel check by +60 (+60). Area dispel check made at 1d20+70. DC = 109.
3) Disjunction ward: ward (+14), 9th-level (+16), +40 OCL (+40), permanent (x5), 10 mins (-20), 100 days (-200), 2000 XP (-20). Permanent immunity to disjunction, +40 on opposed CL check to dispel. DC = 110.
4) Reflect assault: reflect (+27), 20 attacks (+60), +1000% duration (+20). Reflect first 20 ranged or melee attacks on attacker. DC = 107.
5) Death blossom: slay (+25), Quickened (+28), +9 creatures (+72), 20d6 backlash (-20). Kill 10 creatures of 80HD or less within 300 ft. (Fort DC 40 negates). DC = 110.
6) Chthonic summons: summon (+14), 1-action (+20), increase CR by +30 (+60 DC), +1000% duration (+20), 400 XP (-4). Summons a chthonic balor for 11 mins. DC = 110.
7) Wind of dominion: energy (weather) (+25), compel (+19), fortify (+17), +150% area (+6), permanent (x5), 10 mins (-20), cabal (4 x 8th, 10 x 6th, 18 x 4th; -198), 700 XP (-7). Creatures within 5 miles affected by permanent suggestion (Will DC 40). DC = 110.
8) Flesh eaters: animate dead (+23), ghast (-6), +80 HD (+80). Creates 25 ghasts. DC = 109.
9) Death aura: energy (+19), slay (+25), Quickened (+28), +2d4 negative levels (+8), +100% area (+4), +10 DC (+20). Creatures within 20 ft. suffer 4d4 negative levels per round (Fort half, DC 50). 20 hours. DC = 103.
10) Dreamscape variant: Quickened. DC = 57.
Tricked Out:
Reflect assault, disjunction ward, mind blank and mage armor are 'on'; with 3 rounds of prep add stoneskin, haste, fly, greater invisibility, expeditious retreat, true seeing using Divine Metamagic to Quicken low-level spells.
Extreme Social – use limited wish to duplicate glibness and add serene visage. Bluff score increases to +97.