Eadric et. al. (The Paladin and his Friends).


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Hi Sep,

Two things: 1) This is one of my favorite Rogues Gallery threads, along with Piratecat and the Jester's threads.

2) I'd like to get your opinion on the "demon lords" I've posted on this thread for my homebrewed campaign setting, World of Kulan.

Cheers!

KF72
 




Hey Sep, when you get a chance, can you please share some stats and additional info on the Cult of Cheshne members/demons/gods/etc.? That would rock! :D
 

Elite array w/ +5 Inherent bonus to all scores; SR = HD +14.

Temenun
Ak'Chazar Rakshasa Sorcerer 18; Medium Outsider (Native, Quasi-Deity); DvR0; CR 35; HD 17d8+119 plus 18d4+126; hp 453; Init +15; Spd 80 ft.; AC 51 (+7 Dex, +2 Insight, +13 natural, +19 deflection), touch 38, flat-footed 42); Base Atk +26; Grp +29; Atk Claw +29 melee (1d4+3); Space/Reach 5 ft./5 ft.; SA Pain wave, rebuke undead, spell-like abilities, spells; SQ Change shape, divine immunities (mind-affecting effects, energy drain, ability damage and ability drain, polymorph, petrification), DR 15/good and epic and piercing, darkvision 60 ft, fire resistance 5, immortal, outsider traits, SR 49; AL CE; SV Fort +30 Ref +30 Will +37; Str 17 Dex 25 Con 25 Int 26 Wis 27 Cha 48

Skills: Bluff +57, Concentration +45, Diplomacy +69, Disguise +42 (+46 acting), Intimidate +61, Gather Information +42, Knowledge (arcana) +46, Knowledge (the planes) +46, Knowledge (nobility) +46, Knowledge (religion) +46, Listen +46, Sense Motive +46, Spellcraft +100, Spot +46

Feats: Corrupt Spell, Dark Speech, Divine Metamagic (Empower Spell), Divine Metamagic (Quicken Spell), Epic Spellcasting, Extend Spell, Improved Initiative, Quicken Spell, Planar Turning, Spell Focus (Enchantment), Spell Focus (Necromancy), Superior Initiative

Change Shape (Su): Temenun can assume any humanoid form or revert to his own as a standard action.

Pain Wave (Su): Three times per day, as a free action, Temenun can emit an aura of negative energy which lasts for 35 rounds. Creatures within 20 ft. suffer the effects of an inflict moderate wounds (caster level 20th) and become shaken for 1d6+1 rounds. A Will save (DC 46) halves the damage and negates the shaken effect. The DC is Charisma-based.

Rebuke Undead (Su): Temenun can rebuke and command undead as a 20th-level cleric. He can make up to 22 rebuke attempts per day. He gains a +4 synergy bonus to his checks from his Knowledge (religion) skill.

Spell-Like Abilities: 3/day – animate dead; 2/day – control undead (DC 36), create undead; 1/day – create greater undead, magic jar (DC 34), trap the soul (DC 37). Caster level 20th.

Spells: Temenun casts spells as a 30th-level sorcerer (6/11/11/11/10/10/10/10/9/9). He can cast 3 epic spells per day. DC 29+ spell level (30+ spell level for Necromancy and Enchantment spells).
Spells Known: 1st – comprehend languages, expeditious retreat, mage armor, serene visage, spiritworm; 2nd – blindness/deafness, chain of eyes, darkness, detect thoughts, web; 3rd – displacement, fly, haste, magic circle; 4th – bestow curse, dimensional anchor, greater invisibility, stoneskin; 5th – dream, duelward, teleport, wrack; 6th – greater dispel magic, true seeing, mass suggestion; 7th – banishment, finger of death, limited wish; 8th – mind blank, greater planar binding, horrid wilting; 9th – astral projection, energy drain, wish.

Iron Coronet of the Rakosi (Major Artifact): Grants a +12 Enhancement bonus to Charisma and allows the use of demand (DC 36) and dominate monster (DC 38) at will. The wearer's Charisma determines the DC.

Token of Cheshne (Major Artifact): This +50 Spellcraft talisman confers foresight upon the wearer, a +8 resistance bonus to all saves, and allows the use of the following spell-like abilities at will: augury, divination, vision. Once per week, the owner can use it to commune with Cheshne or any other sleeping God. CL 30th.

Epic Spells:

1) Superb dispelling variant: dispel (+19), 1-action (+20), increase dispel check by 70 (+70). Targeted dispel check made at 1d20+80. DC = 109.
2) Superb dispelling variant: dispel (+19), 1-action (+20), 20-ft radius sphere (+10), increase dispel check by +60 (+60). Area dispel check made at 1d20+70. DC = 109.
3) Disjunction ward: ward (+14), 9th-level (+16), +40 OCL (+40), permanent (x5), 10 mins (-20), 100 days (-200), 2000 XP (-20). Permanent immunity to disjunction, +40 on opposed CL check to dispel. DC = 110.
4) Reflect assault: reflect (+27), 20 attacks (+60), +1000% duration (+20). Reflect first 20 ranged or melee attacks on attacker. DC = 107.
5) Death blossom: slay (+25), Quickened (+28), +9 creatures (+72), 20d6 backlash (-20). Kill 10 creatures of 80HD or less within 300 ft. (Fort DC 40 negates). DC = 110.
6) Chthonic summons: summon (+14), 1-action (+20), increase CR by +30 (+60 DC), +1000% duration (+20), 400 XP (-4). Summons a chthonic balor for 11 mins. DC = 110.
7) Wind of dominion: energy (weather) (+25), compel (+19), fortify (+17), +150% area (+6), permanent (x5), 10 mins (-20), cabal (4 x 8th, 10 x 6th, 18 x 4th; -198), 700 XP (-7). Creatures within 5 miles affected by permanent suggestion (Will DC 40). DC = 110.
8) Flesh eaters: animate dead (+23), ghast (-6), +80 HD (+80). Creates 25 ghasts. DC = 109.
9) Death aura: energy (+19), slay (+25), Quickened (+28), +2d4 negative levels (+8), +100% area (+4), +10 DC (+20). Creatures within 20 ft. suffer 4d4 negative levels per round (Fort half, DC 50). 20 hours. DC = 103.
10) Dreamscape variant: Quickened. DC = 57.



Tricked Out:

Reflect assault, disjunction ward, mind blank and mage armor are 'on'; with 3 rounds of prep add stoneskin, haste, fly, greater invisibility, expeditious retreat, true seeing using Divine Metamagic to Quicken low-level spells.

Extreme Social – use limited wish to duplicate glibness and add serene visage. Bluff score increases to +97.
 
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Sepulchrave II said:
Extreme Social – use limited wish to duplicate glibness and add serene visage. Bluff score increases to +97.

"No, Eadric, my friend... the cult of Cheshne just wants to enter Wyre to construct a grand basilica to lord Oronthon!" :p
 

That's just nice. The group is all around ECL of 28-30 now right? This guy just seems waay beyond them so i'm hoping they don't actually find him anytime soon?

Wind of Dominion is the type of spell I like except way too high of a DC for what I was looking for. Not bad when you have a nice spellcraft boosting item though.

Question: His artifact allows the use of Vision. Does this cost him xp to use? I know it matters little since he's an NPC at this point but assuming the group actually came upon it I wondered. I'm guessing no since it's an artifact.

So tactics against this guy are a mind blank and death ward and anything non-epic that he has is practically negated.

However, I notice what seems to be a lareg issue to me. You have several Divine Metamagic feats but didn't bother taking one Extra Turning feat. He only has 22 uses and to use any of these and to use them it costs several uses each. ALSO doesn't he need to actually take the feat to use it? It seems he should maybe have one or two of those but all those feats end up wasted. I really think that needs another look and thought on unless he's already been played. I mean if he quickened two or 3 spells then he's uses all his daily rebuke attempts. However, I don't think he can even do so now without having taken the feat. I think you need to remove all but one of those feats (or two) and then take the actual metamagic feats and maybe sneak in an Extra Turn Feat. JUST my opinion but I think there's an issue there.
 

Sithramir: the text of Divine Metamagic doesn't say you have to have the feat. You can have Divine Metamagic (Extend) without having the Extend feat.

It's kinda funny when a non-cleric can be criticized for "only" having 22 uses of Rebuke Undead. :D Although I can see where you are coming from; DM will burn through those 22 uses awfully quickly. But it's like criticizing a character for "only" having 600 hp. Or saying an item is too cheap at "only" 2 million gp. It just seems funny to me. Such are the peculiarities of epic play.

I really need to invest in a MM3, I think.
 

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