Finished my character if anybody is interested
Three, level 14
Warforged, Warden
Earthstrength
FINAL ABILITY SCORES
Str 22, Con 20, Dex 15, Int 11, Wis 14, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 15, Dex 13, Int 10, Wis 13, Cha 9.
AC: 31 Fort: 28 Reflex: 27 Will: 26
HP: 135 Surges: 16 Surge Value: 33
Move: 8
TRAINED SKILLS
Athletics +15, Endurance +19, Intimidate (barbarian MC) +20, Nature +14, Perception +14
UNTRAINED SKILLS
Acrobatics +6, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +9, Heal +9, History +7, Insight +9, Religion +7, Stealth +6, Streetwise +6, Thievery +9
FEATS
Level 1: Sudden Roots
Level 2: Durable
Level 4: Toughness
Level 6: Barbarian Multiclass, intimidate trained
Level 8: Barbarian MC utility power trade. Combat Sprint
Level 10: Blade Opportunist
Level 11: Shield Expertise (heavy)
Level 12: Agile Opportunist
Level 14: Fleetfooted
POWERS
Racial power: Warforged Resolve
Warden at-will 1: Thorn Strike
Warden at-will 1: Strength of Stone
Warden daily 1: Form of Willow Sentinel
Warden daily 5: Thunder Step
Wardem Daily 9: Form of Stone Sentinel
Warden encounter 3: Burst of Earth's Fury
Warden encounter 7: Mountain Hammer
Paragon encounter 11: Thunder Smash
Warden encounter 13: Ponderous Strike
Barbarian utility 2: Combat Sprint
Warden utility 6: Bear's Endurance
Warden utility 10: Returning Strength
Paragon utility 11: Storm Step
Other party members
Bard
Invoker
Monk (yeah probably ends up being a rogue unless more info comes out soon)
Relevant items
Weapon- Khopesh
Cinture of the dragon spirit: Belt that allows str to replace cha for intimidate checks
Boots of striding: +1 speed while in light armor
Note: my dm gives Paragon defenses for free to all characters at lvl 11.
The Idea is at the start of every encounter I use combat sprint to bump my speed for that movement up to 12 and put myself adjacent to as many enemies as possible and use Burst of Earth's fury and mark them. This stops them from shifting and any enemies that leave the square adjacent to me get slowed by my opportunity attack. Then let the invoker and bard attack from a distance while I spend the next move action getting in between monk(rogue) and any enemies he's attracted.
A flimsy plan, but Im sure it will work out once in a while.