In my experience, people who want to play paladins tend to want to have the most powerful character in the game, without making any sacrifices to do so. In the past, a paladin was a very powerful character but that was justified by all the limitations it had to get, and keep, that power. Yet as time went on, the restrictions were relaxed more and more because players kept on complaining. IMO, it wasn't until 4e that the paladin's power was curtailed in an effort to allow every alignment to have one.
And then everyone complained about how weak the paladin was.
IMO, this is a classic case of wanting the cake and eating it too. I have no problem with the traditional paladin, as long as it's properly restricted. And if it's not, then the power has to be reduced to balance with other classes. And if it's balanced with other classes, then it's not really a paladin, and should just be called something else.
And then everyone complained about how weak the paladin was.
IMO, this is a classic case of wanting the cake and eating it too. I have no problem with the traditional paladin, as long as it's properly restricted. And if it's not, then the power has to be reduced to balance with other classes. And if it's balanced with other classes, then it's not really a paladin, and should just be called something else.