I'd be cool with either option to be honest.
I like the idea of the archetypical Lawful Good paladin and that it's somewhat of a challenge to play. To me it's a part of classic D&D.
I also like the idea of a class that serves as a champion of various gods and ideals, good or evil. I think not having one leaves a pretty big gap in the roster of needed characters.
I'm a bit iffy about neutral paladins though, so requiring them to be of alignment extremes (LG, CG, LE or CE) would be pretty cool. We could even give them different names:
Paladin = Lawful Good
Avenger = Chaotic Good
Blackguard = Lawful Evil
Antipaladin = Chaotic Evil
Just a thought. Either way they go, I'd like their ingame mechanics to be less based on alignment, so no more detect evil or smite evil.
I like the idea of the archetypical Lawful Good paladin and that it's somewhat of a challenge to play. To me it's a part of classic D&D.
I also like the idea of a class that serves as a champion of various gods and ideals, good or evil. I think not having one leaves a pretty big gap in the roster of needed characters.
I'm a bit iffy about neutral paladins though, so requiring them to be of alignment extremes (LG, CG, LE or CE) would be pretty cool. We could even give them different names:
Paladin = Lawful Good
Avenger = Chaotic Good
Blackguard = Lawful Evil
Antipaladin = Chaotic Evil
Just a thought. Either way they go, I'd like their ingame mechanics to be less based on alignment, so no more detect evil or smite evil.