Alignment isn't a cancer; it is a spice. As long as we can vary the amount of it from recipe to recipe, I will have very little reason to complain about it. Right now, the paladin forces us all to accept a certain amount of spice, and I think that is where the whole "lawful stupid" complaint comes from.Alignment is a cancer.
They've said that alignment will be easy to opt out of, which I would think means no alignment-specific classes, especially not the shining champion of lawful stupid.
Alignment is a cancer.
They've said that alignment will be easy to opt out of, which I would think means no alignment-specific classes, especially not the shining champion of lawful stupid.
Alignment isn't a cancer; it is a spice. As long as we can vary the amount of it from recipe to recipe, I will have very little reason to complain about it. Right now, the paladin forces us all to accept a certain amount of spice, and I think that is where the whole "lawful stupid" complaint comes from.
Some of us like it spicy, some don't. I hope 5E accounts for that.
I don't really have an issue with paladins, but nobody in my gaming group ever wants to play one. The preferred recipe for a "holy warrior" character seems to be a multiclassed fighter/cleric, and I'm not sure why.
Maybe it's the alignment restriction that turns everyone off? I dunno. I'll have to ask them this weekend.
Yes.So, you like paladins?
No.Do you see LG-only paladins as iconic, special, or a valuable feature of D&D?
Mostly -- I like lots of different paladins, each with their own righteous screwhead beliefs (not just LG).Or do you think paladins are just holy warriors, and there should be one per alignment or one per god?
[Sigh]Cancer? Really? I'd like to see how you really compare the 2.
[Sigh]
Well, it starts out as just a few lines in the description chapter; seems harmless. But then it mutates into something else, an insidious faux philosophy that infiltrates all aspects of design, metastasizing from classes to spells to monster subtypes. It can be caused by anything and take almost any form, so know one can really define it. You can use fancy imaging techniques to detect undesirable alignments and try to excise them with a surgical tool, such as a holy avenger, or blast them with holy energy, but these things almost invariably end up harming friendlies, raising the question of which is worse, the alignment or the cure. At the end of the day, the more alignment infiltrates your game, the more players think about it and make decisions based on it, the closer your game is to dying.
The only difference is that alignment isn't a fact of life.