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easy supers game

Then he does it better than me ;)

Perhaps it is just harder to learn from others in a PbP game than in a RL one.

Kids do *everything* better (and faster) than me! B-)

It's kind of like when 3e came out and Attacks of Opportunity were introduced. At first AoO were very easy to forget about almost entirely, but with practice, experience and a rat bastard DM that won't let you forget by making sure the NPC villains and monsters used them on you, they became almost second nature (rounds and rounds of errata, clarification and revision notwithstanding over the life of 3e/3.5e).

But yeah, the PbP experience with ICONS has to be different than table play.
 

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BASH, for sure. "Basic" is even in the name. :)

Though there are other, even "lite-er" options, or so I hear... was "Capes" one of them? Well anyway, they're out there.

edit: Yes, Capes is one of them. Also, Supercrew - the other name I was trying to recall. And here is a page I just found, that might be interesting/useful. Hope so. :)
 
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What's simpler depends on how one's mind works.

Too "rules light", and it doesn't click for some people. RISUS might be that for you, even with somebody's "supers" supplement -- but it's just a little download to find out.

Four Colors, a.k.a. 4C, is a "retro-clone" (using the term loosely) of TSR's Marvel Super Heroes RPG.

Now, one thing that made the original easy for me was the many write-ups of familiar Marvel characters, their powers and equipment. After seeing how, say, Spider Man or Quicksilver could be represented, I had a better grasp of how to depict my own and other's creations. Most of the time, I used the "modeling" approach to making characters, in which we write up whatever is necessary for fidelity to the concept (rather than rolling on tables or spending points).

Also, there were Basic and Advanced versions. The latter added a lot of (IMO) distracting chrome, some of which may have crept into the 4C rulebook. (It also left the cool chrome for magicians to a supplement.) However, I think 4C also includes some additions to the universal resolution table that I consider nifty and easy to use.

The original Basic set also featured Marvel-ous instructions and commentary from Spider-Man, the Thing, Mr. Fantastic, Doctor Strange, and others. This made the text fun to read (not always a characteristic of technical writing) while remaining eminently clear (ditto). It also came with big, full-color maps and counters, and a short scenario, but a PDF is not as convenient as a box for packaging such goodies.

Anyhow, "4C" is another (somewhat larger) free download maybe worth a look.

There is another, lesser known Four Colors game (by Cynthia Celeste Miller, IIRC) devoted to "Golden Age" (1940s) role-playing. It is also fairly simple.
 
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Hey just to let you all know I am still considering other Supes systems. The Risus one is good and I like what I've read about ICONS. I managed to find my old Marvel Superhero's RPG circa 1984. So we have ran with that. I modded it sometime ago to do some slugfest oneshots at different cons and gaming parties. I have to admit I am still a little disatisfied with it though. The problem is resolving combat. The whole percentile and column shift mechanic plus the fact that you have so many different abilities to factor in, but the worst is there are no real concrete effects, if I am going to break the rules I at least need to have rules to break lol. Anyway you can check the idea thread in plots and places for the storyline if you like.

http://www.enworld.org/forum/plots-places/298931-marvel-heros-teen-campaign.html
 



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