Ry
Explorer
So I have this friend; let's call him "adanacyr."
This friend confessed a horrible secret: despite 10 years of DMing D&D, he still doesn't know a flaming arrow from a prismatic sphere. This has lead to a vicious circle: His games don't prominently feature magic users, so his players never get interested in them, so he never has to know more than a mild mock-up of how a few spells work at a time.
He's interested in The Elements of Magic, and some of the skill-based magic systems that are out there, but the main thing is this: What magic system produces D&D-style wizards and is easiest to learn? (I've heard about Elements of Magic, some Psionic stuff by Green Ronin, and the Blue Rose campaign setting).
This friend confessed a horrible secret: despite 10 years of DMing D&D, he still doesn't know a flaming arrow from a prismatic sphere. This has lead to a vicious circle: His games don't prominently feature magic users, so his players never get interested in them, so he never has to know more than a mild mock-up of how a few spells work at a time.
He's interested in The Elements of Magic, and some of the skill-based magic systems that are out there, but the main thing is this: What magic system produces D&D-style wizards and is easiest to learn? (I've heard about Elements of Magic, some Psionic stuff by Green Ronin, and the Blue Rose campaign setting).