Eberron - Action Points

Interesting that the Unearth Arcana action point rule is one point to use an ability again, where as Eberron has it as 2 points. I might just up the cost to recall a spell to 2 points, rather than remove that completely.
 

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I use the ECS's printed action point feats plus these two additions.

Auto hit burn 2 APs to automatically hit your opponent. There is no need to rol your attack.

and

Auto Crit: brun 2 APs to automaticaly confirm a critical hit when you roll a threat.

Now those seem powerful I know but my group ahrdly uses their APs so its more an opportunity to get through a levels worth of APs while being able to deal that all important hit that they need.

I'm sure this rule will get used in the Red Hand of Doom against some of the more formidible dragons...
 


green slime said:
Are you implying that there is any doubt?
We both know what happens when everyone thinks that we should get it by rights...

we lose.

So this time I'm not taking anything for granted, getting behind the team and not being judgemental when they lose one game.

Thank the god(s) for Graham Henry I say!
 

Sidekick said:
We both know what happens when everyone thinks that we should get it by rights...

we lose.

So this time I'm not taking anything for granted, getting behind the team and not being judgemental when they lose one game.

Thank the god(s) for Graham Henry I say!

True, true. Make it all the sweeter when the victory occurs.
 

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