And warforged are golems.WarlockLord said:Um, ok. Golems actually have a mythological basis.
And warforged are golems.WarlockLord said:Um, ok. Golems actually have a mythological basis.
Whisperfoot said:...I'm still trying to fully grok it...
Looks like they're treating the wilderness with some respect as an adventuring environment, by adding some game artefacts to make it conveniently usable as such. I think this is a good idea.The only issue I have is with the campaign world itself. For some reason it reminds me of an MMORPG world. Like, "here's the forest zone", and "here's the swamp zone", and "here's the desert zone with feral halflings", and "here's the jungle zone with lizardmen", &c. The Mournlands and Demon Wastes are the "mid level" zones, and then Xen'Drik is the "high level" zone. Argonessen is the mystery land that your clan might be able to explore when the developers put out the expansion pack to let you level to 70. Ever since I looked at the map and thought "World of Warcraft", I couldn't get the "MMORPG model" out of my head whenver I attempt to interpret the world itself. Of course, it doesn't really matter that it's like that -- in fact it allows for integration of all the cool ideas that the developers came up with -- but it just doesn't appeal to me.
Spatula said:And warforged are golems.
I never knew it was possible to extrapolate so much about someone's personality just based on the fact that they think that magic robot PCs are lame.Or at least that's what those stodgy old bastards who live in fear of any game book published since 1990 keep telling me. Today, I choose to be evil and wrong (because it's a lot more fun than cramming a giant stick up my ass every morning).
rounser said:I never knew it was possible to extrapolate so much about someone's personality just based on the fact that they think that magic robot PCs are lame.
ColonelHardisson said:That just sounds like you're trying to rationalize an untenable position. Golems are robots in everything but name only. Besides, as far as I know, golems from legend were only made of mud.
Yeah, and I bet you were an unbiased judge of them too. There are two kinds of fools, you know.In other words, it's based on an observed, long-standing, and pronounced behavior pattern.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.