[Eberron][CoC]Ex Oblivion, Eberron!

Joshua Dyal said:
Maybe I should set up a yahoogroups then to host them, and anyone in the group could upload files.
If you haven't already done so, I've got a failed PBeM group, twistedfaterpg yahoo group, that we can use.
 

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I haven't done so; I was tossing around names that sounded profoundly silly, like Cthulberron and the like. We'd probably do better just joining yours. I'll go sign up now.
 

Sorry for the delay. I didn't see the thread until today.

Iconic: Sir Lancelot
Character: Warforged Fighter or Paladin

I'll flesh this out this evening if that's OK.
 

Tailspinner said:
Sorry for the delay. I didn't see the thread until today.

Iconic: Sir Lancelot
Character: Warforged Fighter or Paladin

I'll flesh this out this evening if that's OK.
Actually, with my (meager) requirement of two posts per week, and with the holidays, I believe it only fair to allow everyone until the New Year to get everything up and going.

But this evening is quite alright by me!
 

Still lookign over ideas.


What sorts you got so far, maybe that will help. If it wasn't for the level adjust problem I'd try a drow artificer or fighter type.. someone with memory (perhaps dabbling in things best left alone?)
 

Here is the character sheet. Will try to get the full background up soon, probably later today. Iconic characters are a blend between a Musketeer and Solomon Kane(just need guns;)). Publically however he's a bit more a stereotypical scoundrel.

Kaestral 1st level NG Swashbuckler Elf

Str: 12 +1
Dex: 16 +3
Con: 12 +1
Int: 14 +2
Wis: 12 +1
Chr: 14 +2

Speed: 30
HP: 11/11
San: 60
AC: 16 (10 +3 Class Defense +3 dex) Touch: 13 Flat: 13
BAB: +1
Melee: +2/+4 with light weapons Range:+4
Saves:
Fort: 3...Ref: 3...Will: 1
Action Points: 5
Initiative: +3
Age: 117

Race Features:
· Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
· Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
· Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
· +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
· Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
· Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.


Feats/Abilities:
Weapon Finesse, Action Boost

Weapons: Attack Bonus Dam Crit
Rapier +4 1d6 18-20/x2
Dagger +4 1d4 19-20/x2
Dart +4 1d4 x2 20 ft range



Skills Total (Rank Stat Mod)
Balance +7 (4 +3)
Bluff 6 (4 +2)
Climb 5 (4 +1)
Diplomacy 6 (4 +2)
Listen 3 (0 +1 +2)
Search 4 (0 +2 +2)
Sense Motive 5 (4 +1)
Spot 3 (0 +1 +2)
Tumble 7 (4 +3)



Languages Known: Common, Elven, Orc, Draconic


Equipment:
Rapier 2 lb.
4 Daggers 4 lb.
10 Darts 5 lb.
Backpack 2 lb.
Bedroll 5 lb.
Flint and Steel
Small Steel Mirror .5 lb.
4 Days Rations 4 lb.
50 ft Silk Rope 5 lb.
Soap 2 lb.
Waterskin 4 lb.
Courtier’s Outfit 6 lb.
Total Weight: 39 lb Lightly Encumbered

Money: 259 Gold 9 Silver


Background:
 
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KaintheSeeker said:
And you know.. realizing the same effect could be down with a drow/elf crossbreed like in the Demon stone game..looks without the pesky level up penanlty. :)
If you want to be a dusky or dark looking elf, fine by me. If you want to come from Xen'drik, even more fine by me :) I haven't defined the drow, yet, and neither has WotC; that's a big task, in my opinion. Thus, I can't allow a drow in the game right now.

If you or anyone else wants to play someone with a level adjustment of +1 or less, I use the Player's Guide to Forgotten Realms method of subtracting your level adjustment to each and every roll you make until you make your way out of level adjustment. I highly encourage everyone to use standard player races, but if the concept is good and sound I'll consider it. Use the following list for races I'd consider:
  • Catfolk from the Miniatures Handbook
  • Dromites from the Expanded Psionics Handbook
  • Half-giants from the Expanded Psionics Handbook
  • Hobgoblins from the Monster Manual
  • Poison Dusk Lizardfolk from Monster Manual III
 

Oooh, you've hit the nail on the head and you probably didn't know you were swinging a hammer. I'll take what you've got and more, ferretguysir, and a second helping too.

No prob adamantine, just like the idea of a nightmare haunted pc, fits with the whole cthulhu style...Thinking of perhaps a bonus (+1) on knowledge:undead, in exchange for Nightmare flaw...perhaps daily will save (dc10-15) depending on dreams night before which leave a penalty on fear saves, and all skill/combat related activities due to draining effects of dreams...

Glad we have time to develop characters as this has been a hell time at work.
 

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