[Eberron][CoC]Ex Oblivion, Eberron!


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nonamazing said:
I also had an idea about a tentative connection between Aalin and Velious...

...Might I offer the suggestion that Maril could have left behind a collection of rare inks and specially prepared blank scrolls? Then, between your Craft Reserve and your starting resources, you would have a good explanation for beginning the game with an assortment of useful 1st level scrolls


Both great ideas, nonamazing. Thank you for giving the matter some thought. I'll start thinking about useful scrolls. And I'm sure that Aalin will be glad to find that she's not without potential friends and allies in the world.
 
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eabha said:
Also, four extra skill points? Did I read that right, it stacks? I haven't added them in because I really just wasn't sure.
Yep, it's a byproduct of removing the penalty for multi-classing. I've used it in games in the past and it hasn't been a problem so far.

As to your earlier questions, let's take a look at a general synopsis of your extra options; none of them are required and to be honest, unless something rounds out your character concept I like your character as-is. By the way, does it match an Iconic character of any sort? I was sort of thinking of the small girl assisting the assassin in The Professional, except your character isn't a killer* (obviously).

myself said:
Unearted Arcana Options
::>Bloodlines
Your family line has had some powerful creature in its past and is manifesting in you in minor, medium, or major ways. Taking a bloodline gives you benefits at certain levels depending on the power of the bloodline. To equal this out, you do end up losing a level every so often wherein you don't get any class abilities.
::>Racial Paragons
These are three level prestige classes able to be taken at level 1 if desired. They provide you with some special ability denoting your extraordinary representation of your race (extraordinarily human, for instance)
::>Paladin Variants, Specialist Wizard Variants
These allow for CG, LE, and CE paladins and wizards that don't take some or all of their typical class abilities in exchange for a different kind of ability.
::>Traits and Flaws
Traits are inherently balanced feat like options that give and take (much like nonamazing's Mask (+1 to Intimidate and -1 to Diplomacy). Flaws are like the Flaws in the White Wolf books (i.e. they are exchangable for their opposites, feats).
::>Class Defense Bonus
This is an option that I prefer as it makes not taking armor a 'viable' option in D&D. Basically, you can get an armor bonus from your class(es) that also enhances your touch AC, but it can't coexist with you wearing armor. Basically, it means that you've learned to dodge, duck, dive, dip, and dodge on your own and have an AC bonus to represent that. This flexibility can't coexist with armor, however.
::>Spell Points (with Metamagic handled ala XPH - extra points)
Spell points have two advantages:
For people who prepare spells, you prepare a list of spells that don't have to be repeated and can cast any of the spells on the list as often as your points allow.
For multiclass characters of the same type of magic (e.g. Wizard/Bards, Druid/Clerics, Psion/Psychic Warriors, etc.) you can basically have a pool of points that is available to you (one pool of points for Arcane, Divine, and Psychic spells).
Also, Metamagic will be handled as in the Expanded Psionics Handbook, wherein the feat will tell you how man points it takes to do the effect and if you have the points and the caster level, you can cast the spell. With spell points, you can never spend more points on a spell than your caster level.
::>Legendary Weapons
I'm basically introducing this now in case I ever want to have a truly powerful weapon appear. This is a format where you bond with your weapon over a series of levels as a prestige class.
::>Item Familiars
This allows you to invest in a magic item of at least 2000 gp your XP, skill points, and spell points for a reward in the upgrading of that item and an increase in your XP gain.
::>Incantations
These are spells with specific natures that don't require spellcasting levels, just the willingness to take the time and possibly suffer bad consequences.
::>Codes of Honor
This is a system of reward based on actions performed vs. the code of honor maintained. This may not end up being used.
::>Sanity
This will be a key stone in the game as it represents the fragile state of mind, and a very real danger to getting too close to the abyss.
::>Drugs
Not its own option, per se, but a sub-option in different books and in the Sanity section. This realm will mainly be for NPCs unless the players dive into it themselves.
*Which brings up a good point: one of the main ways D&D deals with character growth is through the death and looting of monsters and foes. I find that it is difficult to reward XP without standard XP tables in front of me, but I do do it and I try to be as fair as possible, leaning more towards the defeat of such creatures than toward their death. It is extremely rare in the Cthulu Mythos for a creature to be slain and in keeping with that I want everyone to remember that you won't have to hack 'n' slash to get XP.

KaintheSeeker, I've added you as an alternate and closed recruiting. I've left a spot open for Tailspinner also as I noticed that Tailspinner had noted interest when I'd first posted this idea for a game.
 
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eabha said:
Both great ideas, nonamazing. Thank you for giving the matter some thought. I'll start thinking about useful scrolls. And I'm sure that Aalin will be glad to find that she's not without potential friends and allies in the world.
Well, nonamazing beat me to the punch. But I do have some more world-integrating ideas that will help with the extra gold I've given everyone.

eabha, Aalin could have had an uncle/aunt/some other relative that lived in Sharn. Two years ago, s/he died (leaving behind a heck of an imp to deal with) and left a will. You were mysteriously named as a benefactor but were never notified due to your extremity from Sharn (in the minds of the legal people involved). Still searching for clues as to this mysterious individual, Velius and/or Malthian and/or 'eezer could track down this final heir, hoping that she might lead to finally closing the case.

Your inheritence could be whatever amount of gold you haven't spent (and some documents you might be interested in ...)

I'm off to my weekly real world game each Sunday night (not the one I run this week, though :( ). I'll be back tomorrow sometime. Thanks for all the work y'all've done so far, I promise I'll do my best to make it worth it.
 
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adamantineangel said:
By the way, does it match an Iconic character of any sort? I was sort of thinking of the small girl assisting the assassin in The Professional, except your character isn't a killer* (obviously).

Yeah, I was thinking youthful sidekick but hadn't put my finger on just the right one. The girl is a good choice, though.

I'll add the extra skill points to my character. I've got UA and will take a look at it, but really, I also kind of like Aalin as she is.

Thanks!


Ooops! We posted at the same time, I guess, adamantineangel. Your idea about Aalin's being an heir is intriguing. If you want to work it into the backstory, that'd be cool. I'll still have a fair amount of gold not yet spent, even with the scrolls.
 
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Playing a wizard, I've got a couple questions.

Will there be significant availability to acquire spells from others, scrolls, etc.? Follow up to that, will there be an amount of time and resources where I'll be able to scribe new spells into my spellbook?

If these are going to be pretty rare, could I take Collegiate Wizard from Complete Arcane? Because otherwise I'm going to have a pretty empty spellbook to draw upon.

Since I'm also playing a necromancer, and reading the spell point system, I only get to prepare an additional spell of each level, however I don't gain any additional points to cast this spell. I find this pretty much makes me want to not be a specialist wizard (losing two schools for just being able to prepare an additional spell and not having the extra spell points to be able to cast it sort of sucks, I know they say versatility but specialists really lose out in the long run without even that minor benefit).

Is there something that could rectify this? Perhaps an extra necromancy-only spell point pool from which I can cast necromancy spells (with a number of spell points in it to cast a spell at current caster level for each spell level I've access to).

Something like:
1st Level: 1 sp
2nd Level: 2 sp
3rd Level: 3 + 3 sp
4th Level: 4 + 4 sp
5th Level: 5 + 5 + 5 sp
etc...

I think that's about it.
 

Alright finally got chance to get things going on my character...

Henry Whatley 1st level Soulknife Shifter Alignment:Chaotic Neutral

Str: 12 +1
Dex: 16 +3
Con: 16 +3
Int: 10
Wis: 12 +1
Chr: 10

San: 60
AC: 15 (10 +2 armor +3 dex) Touch: 13 Flat:12
BAB: +0
Melee: +1 Range:+3
Saves:
Fort: 3...Ref: 5...Will: 3

Shifting:
Beasthide: +4 AC bonus with shifting (+2 from Beasthide elite feat) +2 Con.
9 rounds 2/day

Feats/Abilities:
Beasthide Elite, Mind Blade, Weapon Focus (mindblade), Wild Talent, Low-light vision

Weapons: Attack Bonus.....Dam........Crit
Soulknife.........+2................d6+1......19-20/x2 (magic weapon dam reduction)
Light Crossbow +3...............d8..........19-20/x2


Skills.......................Rank..............Stat......Mod.........Total
Climb...........................................+1.........+2...........+3
Balance.......................................+3.........+2...........+5
Know:forbidden Lore.+1..................+1.......................+3
Hide......................+3...................+3.......................+6
Jump.....................+2...................+1.........+2...........+5
Concentration.........+2...................+3.......................+5
Spot.....................+2...................+1........................+3
Move Silently..........+2....................+3.......................+5
Search..................+2..............................................+2



Background:
Just a quick thought, will have more tomorrow...been a busy weekend..
Son of a explorer/graverobber/nutcase, Henry grew up on the fringes of the Mournland. His father, who lost his wife during a run in with a pretty upset wight during a tomb robbery, spent most nights talking about how his love kept calling him from the mournlands...driving to explore and find the 'Necklace of Faces' that could bring her back from the undead hosts. Watching his father lose his sanity (while barely keeping his own), during their forays into the twisted land, really shook Henry to the core of his being. It was during one of these 'exlplorations' that he watched his father get caught and dissected by a necromantic lich...he still has nightmares about this night, although he does not remember how he managed to escape from the same fate all he can remember is coming aware of walking in one of the massive graveyards of that horrible land.
As he wondered the land, the picture of his fathers death burned into his brain his emotions were in turmoil. Ranging from deep sorrow to fiery anger...it was during his height of anger that he felt the burning energy channeling through his body, culminating in a black and silver edged blade of energy his first extension of his soulblade power. This psionic ability helped his brain focus, bringing him back into lucidity. Instead of wondering lost in the land, he was able to find his way back to civilization and with coins found upon the dead he survive once again in civilized lands.
The months spent by himself, seeing the dead and other horrors walking, caused his mind to be a bit unhinged..leaving him talking and argueing with himself at times. Now recently he has begun hearing his father, calling him back to the Mournland, to continue the quest the he had failed. To bring back his father and his mother...

Appearance:
Henry is a ragged looking shifter, his hair not in the best care with 'touched' eyes looking out at any who come near. His clothes seem to have a scent of the grave about them, no matter how clean he tries to keep them. Although he does respond to others about him, and tries to keep up with conversations of any compainions he is with, his unexplained tendancy to answer strange unheard questions raises quite a few eyebrows.
 
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So, anyone want me to host a "Rogues' Galllery" type document? I can throw all these characters into a common format and put them on my website if everyone likes.
 

eabha said:
Yeah, I was thinking youthful sidekick but hadn't put my finger on just the right one. The girl is a good choice, though. <snip> If you want to work it into the backstory, that'd be cool. I'll still have a fair amount of gold not yet spent, even with the scrolls.
Cool, I'm glad I've hit on the right kind of mental image for you, defiant against the world. As for working you in, I appreciate you working with me on that, I think I'll add that in.

ferrix said:
If these are going to be pretty rare, could I take Collegiate Wizard from Complete Arcane? Because otherwise I'm going to have a pretty empty spellbook to draw upon.
I tend to give lots of downtime between chapters after years(!) of DMing one campaign without a single stop. If you'd like to take that feat, I'll be more than glad to allow it if you can come up with a patron NPC and some info on the College you went to.

As for the spell points, the text does state to allow you your 'extra spell' to be added to your spell list for the day for free. Did you know that already? If not, is that enough to outweigh the issue?

ferretguy said:
Background:<snip>
I figure Henrys wild talent emerged from his constant exposure to the strange energies found in the mournland, possibly as a way to defend himself from the horrors found there. He is a bit 'twitchy' you could say sometimes talking to himself(?) about pieces of jewelry and some such things....
Oooh, you've hit the nail on the head and you probably didn't know you were swinging a hammer. I'll take what you've got and more, ferretguysir, and a second helping too.

Joshua Dyal said:
So, anyone want me to host a "Rogues' Galllery" type document? I can throw all these characters into a common format and put them on my website if everyone likes.
Sounds great! I'd like a site I could add maps and stuff to as well.
 


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