[Eberron][CoC]Ex Oblivion, Eberron!


log in or register to remove this ad

Eluvan said:
AC: 17; touch 13, flat-footed 14
Your starting Class Defense Bonus (if you and the others choose to use that option) is +3. While this would reduce your armor class to 16 (because it stacks with all other kinds of AC bonus but armor itself (shield, natural armor, etc.)), it would give you a touch AC of 16 as well (because it does add to touch, unlike armor). This, if you went with it and didn't purchase armore because of it, would give you more money to spend as well.

Eluvan said:
Skills:
Bluff +6 (4 ranks, 2 cha)
Concentration +5 (4 ranks, 1 con)
Knowledge (Arcana) +7 (4 ranks, 3 int)
Search +5 (2 cc ranks, 3 int)
Sense Motive +4 (4 ranks)
Use Magic Device +6 (4 ranks, 2 cha)
You have 4 more points to spend (see Character Options) as you are being rewarded for taking a class in your race's preferred class.

Eluvan said:
Malthian has never really felt like he fits in anywhere, and he's certainly never felt like he wants to get a steady job and settle down. As such, he's drifted around for most of his life living however he can and spending most of his time and whatever money he has managed to gather on delving into arcane mysteries, hoping to find some inkling of an explanation for his powers. A few years ago disturbing visions and dreams began coming to him, and he quickly associated this with the mysteries of his heritage. It wasn't long before he realised that these visions sometimes coincided with real-world events - sometimes cryptically, sometimes graphically, always disturbingly. This, combined with his natural deductive skills, has led him recently to do some work for the City Watch. He has resisted entering permanent employment, not wishing to tie himself down, but has often acted as an advisor to the Watch.
Perfect - it riffs with the Iconic Character, but doesn't force you to rehash him down the line.
 

adamantineangel said:
nonamazing said:
0th level - living light*
*as light, but works only on living objects

Does this come for a text? I'm curious as I don't think I've seen it before.

No, it's just something I added in for flavor. The idea was that he would only be able to use the spell on himself or his livewood items. I should probably modify that requirement to note that it works only on willing living objects, so you know the character can't go around casting light on everybody we run into. :D

adamantineangel said:
See my notes on the newly finished Character Options post for more information.

I have updated my character to reflect these rules (I enjoy the spell point system, by the way). I wasn't quite sure how to handle the Favored Soul class--I assumed that it should get spell points as per sorcerer (being a spontaneous casting class), but I elected to take the defense bonus of a druid instead of a cleric (since the cleric bonus is quite high, and I didn't want to make the character overpowered). One more question, though: should we take maximum hit points at first level or go with hit dice average + con?

adamantineangel said:
::>Codes of Honor*

*nonamazing, does this fit your Vow, or do you not want/need a mechanic for it?

While the honor system is pretty neat, I wouldn't want to impose an extra mechanic on the entire group just because of my character. If everybody is interested, then I'd say, "Yeah, go for it.", but it's probably not a vital or necessacary option.

adamantineangel said:
**I guess I will have more than one house rule after all. Spellcasting does not cause Sanity loss, and encountering 'normal' monsters will not either.

Might I offer the suggestion that casting spells with the evil or vile descriptor does cause Sanity loss, while normal spellcasting does not?
 

Ah, thankyou. Those extra skill points are very nice indeed. I'll also change to rely on the class defence bonus, I think. It just seems more fitting. I still don't know how much money I have. Also, does that HP ruling apply at first level, or do we get max hp as per core rules?
 

Kajamba Lion said:
If you're still taking alternates, I'm definitely interested. Let me know.
You've been added as an alternate, Kajamba Lion (or do you prefer Nick?). By the way, I don't mind if you call me Mark (my actual name).

nonamazing said:
No, it's just something I added in for flavor. The idea was that he would only be able to use the spell on himself or his livewood items. I should probably modify that requirement to note that it works only on willing living objects, so you know the character can't go around casting light on everybody we run into. :D
This is exactly the level of player/GM interaction I'm looking for; I don't want players to feel that only I can alter the world we're playing in. Willing Living Light it is! I can't wait to see if you turn into a Evangelist and 'light' the faithful up!

nonamazing said:
I have updated my character to reflect these rules (I enjoy the spell point system, by the way). I wasn't quite sure how to handle the Favored Soul class--I assumed that it should get spell points as per sorcerer (being a spontaneous casting class), but I elected to take the defense bonus of a druid instead of a cleric (since the cleric bonus is quite high, and I didn't want to make the character overpowered). One more question, though: should we take maximum hit points at first level or go with hit dice average + con?
I'm glad you like the Spell Points, as they make metamagic so much easier and useful in my opinion. For the Favored Soul's Spell Points, seeing as you won't get a second level spell until 4th level, I don't think that taking the Sorcerer progression will be a problem; and, actually, you hit the nail on the head for Class Defense Bonus, nonamazing. Class Defense Bonus' (unlike Spell Points') author anticipated non-PHP classes and gives your class exactly what you stated (See Table 4-2 in Unearthed Arcana). As for the hit points, yes, please use the standard rule of full hit points at first level, the hit points won't be rolled until second level or higher.

nonamazing said:
While the honor system is pretty neat, I wouldn't want to impose an extra mechanic on the entire group just because of my character. If everybody is interested, then I'd say, "Yeah, go for it.", but it's probably not a vital or necessacary option.
We'll see how the wind blows on this one.

nonamazing said:
Might I offer the suggestion that casting spells with the evil or vile descriptor does cause Sanity loss, while normal spellcasting does not?
I'll definitely agree with that, and with any spell that involves 'contacting' a diving creature.

As for the GP, Eluvan (and others) I added that to the Character Option post at 350 GP.
 

ferretguy said:
I should be able to get him up tomorrow...just having a little delay here...probably going with a shifter/soul knife...sounded interesting to me...
I could easily see a rivalry between you and Joshua Dyal's character brewing, a la Wolverine and Sabertooth. But don't feel locked into that; you could end up being lovers for all I know.
 

adamantineangel said:
You've been added as an alternate, Kajamba Lion (or do you prefer Nick?). By the way, I don't mind if you call me Mark (my actual name).

Sweet. :) I'll keep an eye on this thread and the IC thread when it starts.

As for the name: Either/or. I'm not really picky about it; I just started signing my posts with my real name one day and never stopped.

thanks,
Nick
 


adamantineangel said:
Anyone else got concepts or characters thought up? I'm eager to see what the rest of y'all have!

Here's my alternate character. Changed it a bit from my original concept :D
Haven't done a full character sheet yet, just an outline.

Vecis Cain, Gentleman(thief) Extraordinaire

aka Count Graff il'Vereen, aka Damien Voul, the Silver Merchant, aka...

Don Juan/Casanova/Dick Turpin/Blackadder mixture with a good dash of an 19th century upperclass English nobleman, at least in outward appearance.
A well kept sharp sword in his posh cane, and an even sharper wit, combined with dashing good looks; this is how Vecis has survived through life. Having so far concentrated on merchants and minor nobles, Vecis has his mind set on loftier goals and upping the anties of his thrysts.
Born of an apparent poor seamstress and her no-spine husband (at least to his knowledge), Vecis was blessed with remarkable good looks and an ego to match his appearance. But even these humble beginnings didn't hold him back from exploiting his natural charm. As he grew older, he quicly realized what kind of impact his good looks had on the female population and he was soon engaged in several affairs with different merchants' wifes and daughters.

Human Rogue 1st

Cane sword (rapier)
 

Still working out the details but leaning towards an elfin rogue who has traveled most of the continent and picked up a few skills on the way. Can't decide if he's going to be a rapier or dagger fighter, or even both, yet. Characterization wise he's a bit of a scoundrel, and a bit of a noble at heart, probably one of the more true "good" characters in the campaign, even as a rogue. He has a couple of secrets however that I won't reveal until I type up the full bio and work everything out.
 

Remove ads

Top