Eberron - Cool or Drool?


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MrFilthyIke said:
Hey, at least you're not hooked on drugs!

(Sorry, trying to put an upbeat spin on things, I'm the same way)

:)

It could be worse. It might've been an addiction to... CCGs! Remember kids. Just say 'No' to collectible card games.
 
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die_kluge said:
...so far, I can think of very few published settings that would make me want to abandon my own homebrew. I could be wrong - Eberron might come out, and I might pick it up at my FLGS, and see something in it that totally blows me away.

But, I doubt it.

Anyone else feel this way?


Yeah, me. ;) The flavor of Eberron sounds really cool and what little I've seen seems like solid stuff, but I'm just having way too much fun constantly fleshing out my homebrew world to ever use another setting...
 

I will be taking a look at it in the shops of course, as I always look at anything new and hyped-up. A lot of it sounds great, and the societies angle is something I use in my home campaign, so it will be great to see how they have been written up in Eberron.

However I'm still confused as to how they can justify an obviously (to me anyways) steam-punk setting (it uses magic to justify the technology in my understanding of what I've read) as being a valid competition winner. From what I remember about the contest rules, you couldn't do this. So did it "slip in" because it explained everything with magic? Since it has already won, my opinion cannot change what has happened ... it's really just a question. Anyone got an answer?
 

I'm probably going to buy it out of curiosity. It's been a while since a new official D&D setting has been launched and I want to see it myself. I also hope Eberron has a successful run, because that might encourage Wizards of the Coast to invest money into other new or existing campaign settings. It could also become a boon for other companies, if Wizard of the Coast's loyal customers like what they find in Eberron they might even be encouraged to take a closer look at other new campaign settings.
 

Ebb-is-on

The ebbing of Great TSR worlds is on!

Darksun, Spelljammer, Planescape, Al-Qadim, Mystara. We're all dead!

I'm dead :lol:
 
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It's like D&D on steroids. BAM! IT'S D&D!
This is actually what I like about it. It's D&D that makes *use* of D&D. It's D&D that realizes Fireball exists and is going to be cast, and presents that as part of the reality.

In addition, it does have a 'feel' to me, which it had been missing before, but I've gradually come to realize -- it's 'feel' is conflict. Combat. War. Antagonism. Enemies. Versus.

And that's an intriguing enough feel for me to partake in, methinks.
 

I might plunder it....

My opinion is that WoTC has hyped this thing into the grave. What were the other settings that made the final cut? Morningstar, ummmm... was Midnight? there was one other that is being published by someone else, and I bet under their own merit are all pretty good.

I like a LOT of what Keith Baker has written -- the Crime and Punishment book is one of my favorites -- but WoTC just hammered it into the ground.

Personally, I run Scarred Lands. But I have used a LOT of other source books, and I bought a lot of stuff for a homebrew setting too. Oathbound is very very cool, and I hear that Iron Kingdoms is pretty special too. Mix Freeport, Bluffside, the Necromancer Games stuff, the Judges Guild stuff, and you can make a really cool land.

Whatever.... It is what it is. It is probably good, and I'll likely buy it for ideas, but I'd blame WoTC for the pre-sales distaste we all get in our mouth. Not the writers.

catsclaw
 

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