Eberron + Dark Sun = Stargate. Discuss.


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Title says it all. Hit me with everything you got. :)
3 SRM6, 1 Ultra-AC, and 2 Medium Lasers? For a single infantry unit? I think not!

So, I suppose Eberron is "Earth" in this scenario. Dark Sun is the galaxy, controlled by the Goa'uld - the Sorceror Kings, of course. Portal Unit 1 already succeeded in bringing down one of the Sorceror Kings in Tyr, obviously. The Sorcerer Kings do not yet know what is going on, but they are reacting to the power vacuum.

I the first adventures, PU-1 will meet the Templar Teal'c, that is questioning his master's justice. Can the Human Warlord Jack O'Neill convince the Goliath Fighter to join their side? Will the Elven Wizardress Samantha Carter find a counter to Apophis new ritual with the help of the Explorer Daniel Jackson (Rogue)?
 

I like it.

For the Athasians, Eberron would seem like paradise. I can imagine --many-- trying to migrate there. You could almost imagine the first Stargate movie - particularly the beginning bits about finding and activating a stargate - being a Dark Sun adventure.

For the Eberronians (yeah, I know that's not a good word) I'm not sure what the attraction would be so nothing springs to mind about travelling the other way.
 


Yes, I know there isn't a SpJ* campaign for 3Ed, but without it- or some other way of planet/plane hopping, you just don't have the variety to get a real Stargare feel, as Dice4Hire points out.








* Planescape goes a way towards this as well.
 

Oh, I would definitely introduce other worlds via Spelljammer/Planescape. But I thought how a high-tech "Earth" society might find a portal to a "desert world" and then looked that my gaming shelf... 4e Eberron and 4e Dark Sun. And I went 'derrrp'.

Now, the MOVIE 'Stargate' works well with the two worlds. The SG-1 Series would work better with Spelljammer... and Atlantis might work very well with SJ AND Planescape.

For me, SG:Atlantis was the best D&D campaign ever.

The difficulty I see with such a themed game is the 'fantasy' aspect. I have found that my players have a very difficult time 'buying in' to the settings as they are not familiar with the subject material. They've also been playing a lot of Serenity RPG lately; everyone his human and they have a lot of 'modern' tropes to feed off and build from.

Problem is, once a fantasy world is introduced, they have few frames of reference and the game sort of devolves into your traditional dungeon crawl. It works for 4e but doesn't give me the feel I'm looking for.

Yes, I could easily switch to Pathfinder, and I'm not against that, though only two of the players have tried it before.

Anyway, this is kinda unfocused, but bottom line, I've always wanted to run a Fantasy 'Stargate' themed kind of game and am curious of ways I could make it happen.

Also, d20 Modern has crossed my mind.

Also also, Yuan-Ti suddenly become quite sinister. ;)
 

There is absolutely nothing wrong with a human-centric fantasy campaign. See Lankhmar.

You can do this a couple of ways:

1) all PCs are human, no exceptions.

2) most PCs are human, non-humans come from exceptional backgrounds or are from "allied worlds". That can get you the occasional Elf or Warforged (man, do I have some ideas for THEM!). Nonhuman PCs require DM permission.

3) as 2, above, but with a percentile roll to be non-human (see the original Stormbringer game).

4) as 2, above, but on honor system. However, the majority of the party must still be human.. It is then up to the players to determine who gets to play a non-human.

FWIW, you could easily are the bones you've just established here and go for a full-on SG:U type campaign by having them discover The Spelljammer itself, with nobody at the helm, just as someone destroys their way back home...
 
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