Eberron: Forge of the Artificer

D&D 5E Eberron: Forge of the Artificer


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I want to be jazzed about the announcement but my excitement for the book is muted by years of trying to fight against 5e to make it fit the needs of Everton's baselines. So far 5.24 seems to deliberately double down on some of that and do little of anything to make running eberron in 5e any easier.

This book must not take vrgtr's lead in telling the gm to fix the system to fit the tone while doing nothing to lay a new starting foundation for the GM to start from. It takes more than simply having the right races. Totally revised chargen rules with different starting arrays might be a good step zero with getting rid of death saves and redoing the room town inspired rest/recovery mechanics coming in close follow-ups..
 
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I want to be jazzed about the announcement but my excitement for the book is muted by years of trying to fight against 5e to make it fit the needs of Everton's baselines. So far 5.24 seems to deliberately double down on some of that and do little of anything to make running eberron in 5e any easier.

This book must not take vrgtr's lead in telling the gm to fix the system to fit the tone while doing nothing to lay a new starting foundation for the GM to start from. It takes more than simply having the right races. Totally revised chargen rules with different starting arrays might be a good step zero.
I'm not sure what you are talking about. Eberron was built for 3.5 D&D, and 5E has a lot more in common with 3.5 than it does 2E, from a structural and lore standpoint. I have never had any difficulty squaring 5E with Eberron, even a little bit.
 

I'm not sure what you are talking about. Eberron was built for 3.5 D&D, and 5E has a lot more in common with 3.5 than it does 2E, from a structural and lore standpoint. I have never had any difficulty squaring 5E with Eberron, even a little bit.
I wasn't talking about 2e and don't seem to have said anything to encourage that irrelevant distraction from the fact that 5e clashes with Eberron's Tone on many mechanical levels. Tone is the difference between Scream and Scary Movie. Death saves & yoyo wackamole healing were not a thing in 3.5, and it certainly wasn't designed for PCs to go through the game without regularly gaining/upgrading their magic items like 5e is.

5e misses the mark on Eberron's tone by placing PCs on the same pedestal where you find Superman's world of cardboard mixed with the regeneration of Deadpool & wolverine, that doesn't fit eberron any more than 5e's "magic items are OpTiOnAl" baseline fits Eberron's wide magic world. As I type there is even a thread on 5.24's healing kits where someone reports a verbal exchange of a player saying "just kill me" with the GM's follow-up being that they can't because the system won't let it happen.
 

I wasn't talking about 2e and don't seem to have said anything to encourage that irrelevant distraction from the fact that 5e clashes with Eberron's Tone on many mechanical levels. Tone is the difference between Scream and Scary Movie. Death saves & yoyo wackamole healing were not a thing in 3.5, and it certainly wasn't designed for PCs to go through the game without regularly gaining/upgrading their magic items like 5e is.

5e misses the mark on Eberron's tone by placing PCs on the same pedestal where you find Superman's world of cardboard mixed with the regeneration of Deadpool & wolverine, that doesn't fit eberron any more than 5e's "magic items are OpTiOnAl" baseline fits Eberron's wide magic world. As I type there is even a thread on 5.24's healing kits where someone reports a verbal exchange of a player saying "just kill me" with the GM's follow-up being that they can't because the system won't let it happen.
So it conflicts with the way you played Eberron. Okay.

I will repeat: I have had no problem with Eberron and 5E conflicting in any way.

Which one of us is right?
 

I wasn't talking about 2e and don't seem to have said anything to encourage that irrelevant distraction from the fact that 5e clashes with Eberron's Tone on many mechanical levels. Tone is the difference between Scream and Scary Movie. Death saves & yoyo wackamole healing were not a thing in 3.5, and it certainly wasn't designed for PCs to go through the game without regularly gaining/upgrading their magic items like 5e is.

5e misses the mark on Eberron's tone by placing PCs on the same pedestal where you find Superman's world of cardboard mixed with the regeneration of Deadpool & wolverine, that doesn't fit eberron any more than 5e's "magic items are OpTiOnAl" baseline fits Eberron's wide magic world. As I type there is even a thread on 5.24's healing kits where someone reports a verbal exchange of a player saying "just kill me" with the GM's follow-up being that they can't because the system won't let it happen.
I ran an entire 1-20 campaign in Eberron in 5e and had a great time. Had 0 issues with the system clashing with any tone.

Also, the entire point of Eberron, according to Keith Baker himself, is that anything in D&D can fit with some unique surprises. Eberron isn’t Ravenloft where the tone is set as one thing.

Eberron can be pulp action, noir investigations, heroic fantasy, and anything in between. Nothing about 5e contradicts this.
 

So it conflicts with the way you played Eberron. Okay.

I will repeat: I have had no problem with Eberron and 5E conflicting in any way.

Which one of us is right?
It doesn't matter "which one of us is right" because I stayed the reason for why my enthusiasm is muted for a book of like to be excited about and you used it as an excuse to push 5e's long-standing toxic OneTrueWayism that makes it a requirement for witch to be the one establishing the baseline foundation rather than doing like they did with vrgtr and telling the GM to just make it happen

I ran an entire 1-20 campaign in Eberron in 5e and had a great time. Had 0 issues with the system clashing with any tone.

Also, the entire point of Eberron, according to Keith Baker himself, is that anything in D&D can fit with some unique surprises. Eberron isn’t Ravenloft where the tone is set as one thing.

Eberron can be pulp action, noir investigations, heroic fantasy, and anything in between. Nothing about 5e contradicts this.
Eberron might be fine with heroic fantasy, but 5e is not "heroic fantasy"... 5e & 5.24e are both Super-heroic fantasy with an emphasis on super. If you look through my posting history you will find that running eberron games is quite the norm for me, I have no interest in continuing to fight 5e to do that though. That lack of interest influences my interest in both the book and 5e itself which was the reason why I stated back in post 55 that the book needs to provide better mechanical support for the setting's tone then they did in vrgtr where they told the GM to just do it without the barest shred of mechanical support.
 

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