Eberron: Forge of the Artificer

D&D 5E Eberron: Forge of the Artificer

Eberron accomplishes that through stuff PCs gain and learn through play. 5e accomplishes it through existing as a pc. That doesn't leave room for the through play part.
What does this even mean? Are you suggesting that 3.5 PCs did not have powers "just for existing as a PC"?

In any case, you have multiple people telling you that they have used 5E to run Eberron. That should be enough evidence for you to realize that you might be overstating your opinion a little.
 

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That's the core of the problem. Eberron accomplishes that through stuff PCs gain and learn through play. 5e accomplishes it through existing as a pc. That doesn't leave room for the through play part.
I don't have the faintest idea what you mean by that. 3.5e characters were no less heroic just by existing that 5e characters, and 5e characters don't grow any less through play than 3.5e characters.
 


What does this even mean? Are you suggesting that 3.5 PCs did not have powers "just for existing as a PC"?

In any case, you have multiple people telling you that they have used 5E to run Eberron. That should be enough evidence for you to realize that you might be overstating your opinion a little.
It sounds like you are trying to claim that a normal PC was going to be anywhere near the expected power curve as they advance with the same mundane gear. The important part is they had both. Did you not play 3.5?
 

That's the core of the problem. Eberron accomplishes that through stuff PCs gain and learn through play. 5e accomplishes it through existing as a pc. That doesn't leave room for the through play part.


The 5.24 books are still only at two of the three and those two have only been out a couple months now. Are you seriously claiming to have run campaigns in 5.24 that ran level 1 up into tier 4 &tier 5? Do you run d&d as a full time job for that group of 40 hours a week players?... That's probably not even in the same universe as normal play for a group. Between death saves, healing word and similar, like bonus action healers kits.

The one true way proof is literally your own posts resisting the idea that there should be mechanical support that the GM can simply point at while saying "we are using those sidebars" or similar. That fact is underscored by the fact that you weren't the only poster to start down this path of attempting to ensure no other play style is even supported with the option of printed rules. Unfortunately wotc themselves spent much of the last decade encouraging that idea.
I never said I ran a 1-20 campaign using the new rules. I said I ran them with 5e rules, which have been around since 2014. It was three years, and the final year of the campaign we did use the playtest class options for 2024, but the campaign ended before the release of the new PHB.

Even still, we had a Twilight Cleric in the party as well as a Bard and Artificer who also healed, and I never had any of these issues with challenging or killing party members, even into tier 4.

I’d argue Twilight Cleric is more egregious than healers kits as a bonus action, yet I still managed to kill players or drop them during meaningful encounters. I’m sorry you aren’t finding the same in your experiences.

Also my resistance has nothing to do with whatever “one true way” means, which I’m still unclear on. The resistance is about doubting that mechanics are necessary to enforce tone in RPGs.
 

It sounds like you are trying to claim that a normal PC was going to be anywhere near the expected power curve as they advance with the same mundane gear. The important part is they had both. Did you not play 3.5?
That's because 3e included deliberate trap choices that 3.5e did not fully extirpate. Had 3.5e been balanced like 5e, the characters would be, on average, just as superheroic.
 

It sounds like you are trying to claim that a normal PC was going to be anywhere near the expected power curve as they advance with the same mundane gear. The important part is they had both. Did you not play 3.5?
You are way too hung up on the translation of the need for magic items between the editions and its impact on Eberron.
 

You are way too hung up on the translation of the need for magic items between the editions and its impact on Eberron.
You seem too hung up on ensuring that other people do not have the option of saying "we are using this/these option(s)". When the setting changes the expectations in ways that "NONE" is no longer a reasonable expectation it's kind of important to acknowledge that mechanically with support.
 

It sounds like you are trying to claim that a normal PC was going to be anywhere near the expected power curve as they advance with the same mundane gear. The important part is they had both. Did you not play 3.5?
You're going to have to unpack some of your assumptions here, because you really do seem to be starting from a very different place than a lot of other players.
 

You seem too hung up on ensuring that other people do not have the option of saying "we are using this/these option(s)".
You are the one who railed that it wasn't really Eberron anymore. I just pointed out that wasn't some universal truth.
When the setting changes the expectations in ways that "NONE" is no longer a reasonable expectation it's kind of important to acknowledge that mechanically with support.
"NONE" what? I don't understand this sentence.
 

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