Eberron gang: Help me gin up a list of Sharn adventure archetypes

Rel

Liquid Awesome
I'm kicking off an Eberron campaign on Monday and I've got my first adventure all set. It may well spin off some new adventures all by itself (I'm kind of hoping that it does). But I'm also trying to look toward the long term. What I'm thinking of doing is to ask the Players what kinds of adventures appeal most to them. So I'm going to compile a list of "adventure hooks" and pass them out at some point, telling the Players to check off the ones they think sound coolest. Using these lists I can figure out what I want to be the higlights of this campaign. I'm looking for things like:

"Hire onto a journey to Xen'Drik to search for Syberris Shards!"

"Investigate the murder of a professor from Morgrave University!"

"Venture into the bowels of Sharn to explore the ruins of Duur'Shaarat!"

"Discover the whereabouts of a missing member of the city counsel!"

"Enter the Race of the Eight Winds!"


I think you get the idea.
 

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Protect a diplomat travelling on the Lightning Rail. Only hitch - the diplomat can't find out that the party is protecting him. I did this a couple sessions ago and it was a blast. Esp. when the party - who were expecting a covert assassination attempt - found themselves fighting off Valenar and Talenta mercenaries, as well as cultists of the Emerald Claw.
 

Don't forget about intrigue and corruption. And take a look at the Sharn book's introduction.

Rel said:
"Hire onto a journey to Xen'Drik to search for Syberris Shards!"
Or other missions to Xen'Drik.

Rel said:
"Investigate the murder of a professor from Morgrave University!"
Rel said:
"Discover the whereabouts of a missing member of the city counsel!"
Or any other murder, kidnapping, crime, mystery. Even drug-dealing might work:
"Uncover the Abesentia dealers and their purpose."
 

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