Eberron: Mark of the Raven (Closed)


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Kishin said:
Hanuman47 - For curiosity's sake, is there a specific reason that Wen, despite now knowing he's a Kalashtar, isn't using a Kalashtar name (Ie, for males, one with either -harad, -khad, -melk or -tash as a suffix?)

1) The ring did not tell him his full name (Wen doesn't know yet if this was a deliberate omission or if it was somehow lost). Learning his true name will be a part of his voyage of self-discovery

2) His identity as a kalashtar is still new to him, so it is likely that even when he does learn his full name he will stick to the one that is more familiar to him (at the very least as a nickname).
 

Okay, the stats are appended to my earlier post with the background for Farsis, so I'm pretty much set. If you want, I can stat up the magebred wolf and magebred mule as well.
 

I went ahead and statted up my two concepts, behind sblocks to save space below:

[sblock=Liev Sibin, Human Sorcerer]
Code:
[B]Name:[/B] Liev Sibin
[B]Class:[/B] Sorcerer 2
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] --

[B]Str:[/B] 10 +0 (2p.)      [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +1         [B]HP:[/B] 12 (2d4+4)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] +1     
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 30'      
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +2        
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -0         

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12*
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10 

* Add +1 vs. Dodge opponent

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      3    +0          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Shortspear................+0.....1d6..........x2
Shortspear, thrown........+2.....1d6..........x2, range 20'
Light Crossbow............+2.....1d8..........19-20/x2, range 80'

[B]Languages:[/B] Common, Goblin, Elven

[B]Abilities:[/B]

--Human-- 
* Extra Feat at 1st level
* 4 extra skill points at 1st, 1 extra at each new level
* Highest level class is favored
* All languages available

--Sorcerer--

* Summon Familiar
* Arcane spells (used / slots per day):
       Cantrips: 0/6  DC 13
       1st level: 0/5 (base 4 +1 Cha) DC 14
* Spells Known:
       Cantrips (5): Resistance, Flare, Ray of Frost, Read Magic, Message
       1st level (2): Mage Armor, Burning Hands

[B]Feats:[/B] 
Stealthy (1st level)
Dodge (bonus human)

[B]Skill Points:[/B] 25       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
[i]--Class--[/i]
Bluff......................5....+3..........+8
Spellcraft.................5....+2..........+7
Concentration..............5....+2..........+7
[i]--Cross Class--[/i]
Move Silently..............2....+2...+2*....+6
Hide.......................1....+2...+2*....+5
Survival...................2....+0..........+2

* +2 Stealthy Feat

[B]Equipment:               Cost  Weight[/B]
[i]--Worn / Carried--[/i]
Light Crossbow............35gp...4lb
Crossbow bolts (10).......1gp....1lb
Backpack..................2gp....2lb
Explorer's Outfit.........--.....--
Spell component pouch.....5gp....2lb
Shortspear................1gp....3lb
[i]--In Backpack--[/i]
Flint and steel...........1gp....--
Fishhook..................1sp....--
Bedroll...................1sp....5lb
Caltrops..................1gp....2lb
Waterskin.................1gp....4lb
Everburning torch.......110gp....1lb
Trail rations x2..........1gp....2lb
Tanglefoot bag...........50gp....4lb
CLW potion x2...........100gp....--
Barkskin (+2) potion....300gp....--

[B]Total Weight:[/B] 30 lbs      [B]Money:[/B] 2pp 91gp 8sp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33   66   100   200   500

Age: 16
Height: 5'8"
Weight: 150
Hair: Brown
Eyes: Brown
Skin: Dusky

Appearance: While he's rather short for a "hero," a life in the woods has left Liev leanly muscled. Of course, that can wind up obscured by the poorly-sized clothing he wears (most often "donated" by frightened travelers in his wood). He keeps his hair relatively short to avoid catching on the branches and various snags in the forest, but he cuts it himself, resulting in a wild mess.

[sblock=Background]Liev is a wild child. Orphaned early, he took to the woods, intending to eke out an existence with the woodcraft he'd learned from his parents.

There Liev discovered two important things. First, travelers could be amazingly superstitious when they were off the trail and under the canopy. They jumped at little things, sometimes packing up and running off in the middle of the night rather than face whatever rustling and noises they encountered in the woods. In their hurry, they had a tendency to forget things, and Liev was only too happy to take care of such abandoned belongings.

One of those belongings was a book about magics, from which Liev learned the second important thing: he had an innate gift for the arcane. It was an odd thing at first, expressing itself as random displays of light or sound. But when he learned to control it, well ... let's just say the abilities went a nice way to helping him take advantage of that aforementioned superstition.

He'd grown to be something of a local legend, a spook haunting the forest, responsible for unexpected bursts of cold or spontaneous combustion. And, as overfed merchants and self-important minor nobles ran at the odd sights, Liev found he'd made a comfortable little niche living for himself.

Unfortunately, he finds comfortable is horribly boring. So when he spooked a courier out of a bag of gold and a missive promising clandestine adventure, how could he pass up the chance? Intending to pass himself off as the son of the intended recipient, Liev set off to see just what these Iron Ravens had to offer.[/sblock]

I'm debating giving Liev a familiar (Weasel or Rat) too, but figured I could stat that up fairly quickly if you take a shine to Liev and pick him for the game.[/sblock]

[sblock=Galec Setou, shifter cleric of Dol Dorn]
Code:
[B]Name:[/B] Galec Setou
[B]Class:[/B] Cleric 2
[B]Race:[/B] Shifter (Shiftwing)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Dol Dorn

[B]Str:[/B] 14  +2 (6p)  [B]Level:[/B] 2        [B]XP:[/B] 1,000
[B]Dex:[/B] 12* +1 (2p)  [B]BAB:[/B] +1         [B]HP:[/B] 20 (2d8+4)
[B]Con:[/B] 14  +2 (6p)  [B]Grapple:[/B] +3     
[B]Int:[/B] 10  +0 (4p)  [B]Speed:[/B] 30'      
[B]Wis:[/B] 16  +3 (10p) [B]Init:[/B] +3**      
[B]Cha:[/B] 10  +0 (4p)  [B]ACP:[/B] -1         

* Dex 14 in Shiftwing form
** +2 init. from Shifter Instinct feat

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +1*   +0    +0    +0    15
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 14

* Add +1 to AC in Shiftwing form

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +2          +5
[B]Ref:[/B]                       0    +1          +1*
[B]Will:[/B]                      3    +3          +6

* Conditional: Ref. Save is +2 in Shiftwing form


[B]Weapon                  Attack   Damage     Critical[/B]
MW Longsword*.............+5......1d8+2.........19-20/x2
Light Crossbow**..........+1......1d8...........19-20/x2, 80 ft.

* Add +1 to melee attack/dmg when Strength Domain power active
** Add +1 to ranged attack when in Shiftwing form



[B]Languages:[/B] Common

[B]Abilities:[/B]

--Shifter--

* Shapechanger subtype
* +2 Dex, -2 Int, -2 Cha
* Shifting 1/day, 6 rounds (3 +2 Con +1 feat)
* Shifter trait (Shiftwing): +2 Dex, fly speed 20' (average maneuver)
* Low-light vision
* +2 racial on Balance, Climb, and Jump

--Cleric--

* Simple Weapon and all armor proficiencies, all non-tower shields
* Divine Spells per day: 
            orisons: 4 (DC 13)
            1st level: 3+1 (DC 14)
* Spontaneous Cure Spells
* Domains:
      ~Strength: Enhancement bonus to Str = cleric level (2). 1 round / day
      ~War: favored weapon (longsword) Martial Weapon Proficiency and Weapon Focus  
* Chaotic and Good auras
* Turn Undead 3x/day (3 +0Cha)


[B]Feats:[/B] 
Shifter Instincts (1st level)
Martial Weapon Proficiency-Longsword (War Domain)
Weapon Focus-Longsword (War Domain)


[B]Skill Points:[/B] 10       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
--Class--
Concentration..............2....+2..........+4
Heal.......................5....+3..........+7
Know: religion.............3....+0..........+3
--Cross Class--
Balance....................0....+1...+1*^...+2
Climb......................0....+2...+1*^...+3
Escape Artist..............0....+1...-1^....+0
Hide.......................0....+1...-1^....+0
Jump.......................0....+2...+1*....+3
Listen.....................0....+3...+1**...+4
Move Silently..............0....+1...-1^....+0
Sense Motive...............0....+3...+1**...+4
Spot.......................0....+3...+1**...+4
Swim.......................0....+2...-2^....+0

* +2 racial bonus
** +1 Shifter Instincts bonus
^ -1 Armor Check penalty (-2 Swim)

[B]Equipment:               Cost  Weight[/B]

--Worn / Carried--
MW Longsword............315gp...4lb
MW Chain Shirt..........250gp..25lb
Light Crossbow...........35gp...4lb
Crossbow bolts x10........1gp...1lb
Backpack..................2gp...2lb
Pouch, belt...............1gp...1/2lb
Holy symbol, wooden.......1gp...--
Traveler's Outfit.........--....--
spell comp pouch..........5gp...2lb

--In Backpack--
Flint and Steel...........1gp...--
Trail rations (x4)........2gp...4lb
Everburning torch.......110gp...1lb
Waterskin.................1gp...4lb
Ink (1 oz.)...............8gp...--
Inkpen....................1sp...--
Parchment (x5)............1gp...--
Holy water...............25gp...1lb
Antitoxin................50gp...--




[B]Total Weight:[/B]48.5lbs      [B]Money:[/B] 91gp 9sp 


                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                58    116   175   350   875

[B]Age:[/B] 22
[B]Height:[/B] 5'10"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Yellow
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Olive

Appearance: Galec is lean and well-kept. While he embraces his wild shifter heritage, he likewise understands the value of "appearing civilized." His face is angular, his nose pointed. Both features grow more prominent when he channels his raven-self to shift.

Background[sblock]Galec was raised in relative seclusion, on a small farm off any main thoroughfares. But much as his mother feared for his safety, when the young shifter learned how to fly, there was little Momma could do. High above everything, revelling in the wind caressing his face, the warmth of the sun all that much closer, Galec didn't notice the hunter until his arrow tore into the young shifter's shoulder, and he fell, hard. He heard and felt the bones crunching when he landed. His vision swam, his body burned with pain. The sound of the hunter, spitting out his hatred for "aberrations" like Galec, echoed oddly. He was going to die, the hunter promised.

But Galec fought. Through the pain, through the blinding fear, he fought, dodging blows and returning his own. He refused to give up, to believe his gifts were a curse to be cut out of Eberron like an infection. And when he could do no more, and the hunter once again raised his sword, another blade erupted from the man's chest.

A small group of Iron Ravens, using the sparsely-populated countryside to move discreetly on their way back from a mission, had chanced upon the struggle. Vorias, the group's medic and himself a worshipper of Dol Dorn, knew his god would never forgive him for letting such a fiery warrior fall at the hands of the kind of bitter coward who shot children. Unable to stop but also unwilling to let Galec suffer alone, Vorias convinced his commander to let him take the shifter with them, tending his wounds (and preaching Dol Dorn) as they continued.

Against Ranos' better judgement, Galec stayed on to become Vorias' assistant. He learned medicine, faith, and martial prowess from his mentor, and grew into something of a mascot for the Iron Ravens (he even began referring to his avian form as his Raven Aspect). Apparently Dol Dorn approved, as on top of his natural abilities, Galec gained the rare gift of divine magic, as well.[/sblock]

Spells Prepared (morning):[sblock]Orisons (4): Guidance, Resistance, Detect Magic, Mending
1st Level (3+1): Bless, Shield of Faith, Magic Weapon, Enlarge Person (D)[/sblock][/sblock]
 

Kishin said:
Azaar and Dracomeander - Are you two still interested? You had mentioned planning to submit background blurbs at one point for a Warlock (Azaar) and a Kalashtar Telepath (Dracomeander). Love to hear from either of you.

Sorry, family commitments and a change of schedule kept me away from being able to connect online the past few days. Family leaves town tomorrow so I should be able to get back to a regular posting schedule.

Yes, I'm still interested. The character has a lot of overlap in the diplomatic department with Mr. Collins' bard character, but I see that as an asset as we can complement each other and gain more information that way.

[sblock]Kalantash is the son of a kalashtar of the Tash line and the human daughter of a Brelish merchant in Starilaskur. Loerantash left the kalashtar enclave as a hotheaded young kalashtar and joined the Brelish army toward the beginning of the Last War. Between long stretches of boredom and a few battle injuries, Loeran's fervor for adventure cooled and he decided to leave the army and settle down with the daughter of one the merchants supplying his old unit. As the merchant had no other living relatives, Kalantash's parents inherited the business.

Kalantash, his bother, and his sisters grew up in Starilaskur watching the soldiers coming in for their supply runs and sometimes pestering the soldiers for news of the front and tips and training for when their time to join the army came up. Loeran tried to discourage his children from bothering the soldiers, but realized how difficult it would be to deflect their youthful enthusiasm.

Although his daughters were just human, Loren knew his sons were kalashtar and began to teach them how to use and control their family gifts. As the youngest in the family, Kalantash received the greatest amount of attention and training while growing up. Kalantash didn't really realize how different he was until he saw his sisters grow, have families, and become grandmothers all while he and his brother were still working with their father learning to interpret the bond with Tash and control their burgeoning mental powers.

When Kalan's mother died in 985, Loeran left the business to his daughters' families and took his sons with him to the enclave in Sharn to complete their training. In Sharn, their merchanting background and contacts helped ease their settling in to the community. Soon, Kalan's brother completed his training and worked his way into a House Orien courier business.

Kalan had finished his training and was looking for some place where he could be an asset both to his employer and to the kalashtar community when a unique opportunity arose. A respectable mercenary company named the Iron Ravens were finishing their former contract and being hired by Breland. Using his contacts with the Brelish army and merchants, Loeran - at Kalan's urging - arranged for Kalan to meet with Dhakken Ranos.

Though green, Kalantash managed to present a good enough face that Ranos agreed to take him on as a replacement in the company. Kalantash took some ribbing as he settled in as it was obvious that though eager, he was not a warrior. The ribbing ended when Kalantash proved his worth not by fighting but by acquiring some hard to get gear and rare potions to add to the companies stores for what was going to be a rough campaign. Then proving that while his weapon skills weren't all that great, his mental powers could be quite devastating.

Kalantash enjoyed his time in the Ravens and made many friends there. He was with Ranos' company on the Day of Mourning and was at a loss when Ranos decided to disband the Ravens. He felt their was something that they could do to avenge the loss of their friends and was willing to start the hunt for who caused it.

The past four years, Kalantash has become an itinerant merchant travelling the roads and gathering information to pass on to the enclave in Sharn and the Brelish government. The call for a gathering of the Ravens has sparked a fire in Kalantash, and he is looking forward to seeing what it is that Ranos needs of him.[/sblock]
 

Sorry about the delay...I was in the hospital with appendisitis...lucky me :confused:. I'll have my build up this evening. Oh...a note out to the rest of the party...My Marshal build works (for now at least) on helping flanking, so if you don't plan to melee much, just tell me and I can alter him a bit. Also, he's not a complete tank (working more on helping the entire party...maybe some bard/warchanter levels later...), so if you think we need one, I can scrap him easily and build one.
 

Gideon: Its not necessary that you devote the character's entire existence to being a tank. Merely having another competent melee character with good AC would suffice.

Also, for everyone, I'm going to be away from tonight till Sunday evening, at which point the party will be assembled and we will officially kick things off (Being that it's been about a week at this point).
 

Kishin:
Sorry for the delay, I managed to format my hard drive and I've spent the last few days trying to get an unfamiliar Linux distro working properly. I keep my RPG stuff backed up on a USB Jumpdrive however, so I'll get to work on that Artificer. He will be done tonight.

[sblock=Taran Ebor, Human Artificer 2]Taran Ebor, Human Artificer 2
Medium Humanoid, TN
23, 5'10", 180lb, Male, Brown eyes, Light-brown skin, Black hair
No distinguishing marks

STR: 14 (+2) (6pt)
DEX: 14 (+2) (6pt)
CON: 10 (+0) (2pt)
INT: 14 (+2) (6pt)
WIS: 10 (+0) (2pt)
CHA: 16 (+3) (10pt)

XP: 1,000 / 3,000

Hit Points: 9/9
Hit Dice: 2d6 (9 hp)
Speed: 20ft
Initative: +2 (+2 DEX)
AC: 19 (+5 Armor, +2 Shield, +2 DEX; touch 12, flat-footed 17)
MaxDex/ACP: +3/-3
BAB/Grapple: +1/+3

Fort: +0 (+0 Base, +0 CON)
Ref: +2 (+0 Base, +2 DEX)
Will: +3 (+3 Base, +0 WIS)

Attacks:
  • MW Morningstar +4 melee (1d8+2; x2; B/P)
  • Heavy crossbow +3 ranged, 120' (1d10; 19-20x2; P)
  • Dagger +3 melee/ranged, 10' (1d4+1; 19-20x2; P/S)

Special Abilities:
  • Action Points (6; 1d6)
  • Artificer knowledge (1d20+4)
  • Artisan Bonus
  • Craft Reserve (40)
  • Brew Potion
  • Disable Trap
  • Item Creation
  • Scribe Scroll

Skills: (35 points, max ranks 5/2.5; Check synergies)
  • Disable Device +7 (5 Ranks, +2 ATB)
  • Know(Arcana) +7 (5 Ranks, +2 ATB)
  • Know(A&E) +7 (5 Ranks, +2 ATB)
  • Open Lock +7 (5 Ranks, +2 ATB)
  • Search +7 (5 Ranks, +2 ATB)
  • Spellcraft +11 (5 Ranks, +2 ATB, +2 Synergy, +2 Feat)
  • Use Magic Device +10 (5 Ranks, +3 ATB, +2 Feat)

Feats:
  • Extraordinary Artisan
  • Magical Aptitude

Languages:
  • Common
  • Dwarven
  • Goblin

Equipment:
  • Breastplate, MW (350gp, 30lbs)
  • Bolt case (20) (2gp, 2lbs)
  • Coins (2gp; 4sp; 3cp; -lbs)
  • Crossbow, Heavy (50gp, 8lbs)
  • Dagger (2gp, 1lb)
  • Morningstar, MW (308gp, 6lbs)
  • Potion, CLW (4) (CL1) (75gp, 8XP)
  • Scroll, Bless (CL1) (9.375gp, 1XP)
  • Scroll, Divine Favour (CL1) (9.375gp, 1XP)
  • Scroll, Magic Missle (CL1) (9.375gp, 1XP)
  • Scroll, Ray of enfeeblement (CL1) (9.375gp, 1XP)
  • Shield, Heavy steel (20gp, 15lbs)
  • Thieves’ Tools (30gp, 1lb)
Total weight carried -- 63lbs;
Light load -- 58lbs; Medium -- 116lbs; Heavy -- 175lbs;
Lift -- 350lbs; Push -- 875lbs.

Mule (8gp):
  • Feed (7) (7cp, 70lbs)
  • Rations (14) (7gp, 14lbs)
  • Rope, Hempen (50ft') (1gp, 10lbs)
  • Saddle, Pack (5gp, 15lbs)
  • Waterskin (2) (2gp, 8lbs)

Infusions: Save DC 12 + Level; All infusions known
  • 1st: 4/day;

Appearance:
XXXXX

Personality:
XXXXX

Background:
XXXXX

Notes:
XXXXX

[/sblock]
 
Last edited:

Kishin:
Sorry for delaying so long, here's the character I promised.

Denihade, Changeling Beguiler 2
Description

[sblock]
Background: While most changelings choose to exist within (or inspite of) the conventions of mainstream humanoid society, some have renounced this way of life, forming separate utopist changeling communities. The changeling known as Den was born into such a community, a small hamlet on the border of Aundair and the Eldeen reaches. Den grew up like many a changeling child, mimicking friend and rival alike while developing a strong identity as a changeling. He had two older brothers, Dhun and Ert, and younger sister named Harl, though he called his whole extended tribe “family”.

At the age of 12 he began to express male characteristics and began to dress flamboyantly, much to the chagrin of his more dour elder siblings and relations. He even went so far as to adopt a multi-syllable name, Denihade. He also began to display a natural talent for enchantment and illusion magic. He used his burgeoning abilities to entertain Harl with fanciful tales and displays of chicanery.
Denihade would often wander off from the changeling village, Harl in tow, in search of an adventure. Invariably Dhun and Ert would be sent to retrieve them. On one fateful occasion, Denihade strayed far enough that it took two days for his brothers to find him. When the siblings finally returned they found their home put to the torch. Filled with rage, Ert blamed Den for the death of their family and beat him within an inch of his life. Dhun finally intervened on Den’s behalf and decided that the brothers must seek vengeance for the deaths of their kin. The bloodied Den immediately agreed. After recovering from his injuries, he set out with his brothers, leaving Harl in the care of distant relations in Fairhaven.

Several months into their vendetta, the brothers determined the culprit to be a human mercenary by the name of Grell Canendell, a mercenary serving in the Iron Ravens company. However, with the dissolution of the company after the Day of Mourning the brothers were unable to determine the man’s fate. They split up, agreeing to somehow contact the others in the event they found their quarry or a substantial lead. In 998 YK, Denihade intercepted a letter sent by Dhakken Ranos to Grell’s bastard son, Horat Fierlen. Denihade immediately developed a Horat persona and commissioned a sending spell to contact his brothers. However, the spells mysteriously failed. Unsure of his brothers’ fates and fearing the worse, Denihade (as Horat) set off to join the Ravens.

Appearance: In his featureless changeling form, Denihade is of average height and build, his pupil-less eyes large and bright. His hair is silver and long, tied back in loose knot. He wears a small white gold earing and prefers to dress in red and black clothes. He typically wears studded leather armor under a tunic or jerkin. He wears long black leather boots and many simple pieces of silver jewelry.

As Horat, Denihade appears as a slim, short human with sandy blonde hair and a long scar running from his left ear to his chin. He dresses for travel and speaks excitedly in a high voice and moves about agitatedly.

Personality: Outwardly, Denihade is aggressive, self-confident and full of bravado, whether in his true featureless form or masquerading as Horat. However, Denihade bears a great deal of guilt for the death of his parents nor is he confident that he can succeed where his brother’s have failed. He also worries about leaving his sister in the care of people he barely knows. Denihade greatly fears that his anxieties will give him away and foil his chances at redeeming himself.
[/sblock]
 

Alright, folks, I'm back, and in keeping with my word, things are getting underway around here. The final party (which I expanded to 6 slots over the original 5) is as follows:

Ixen'vaerirlym, Male Human (Seren) Barbarian 1/Dragon Shaman 1, played by nonamazing

Breyer Coldstone, Male Dwarf Druid 2, played by ByteRynn

Farsis Nightshadow, Male Human Ranger 1/Warlock 1, played by Azaar

Galec Setou, Male Shifter (shiftwing) Cleric 2 (Dol Dorn), played by jkason

Wen, Male Kalashtar Soulknife 1/Psychic Warrior 1, played by Hanuman47

Denihade, Male Changeling Beguiler 2, played by Mr Cjeli

Thanks to everyone who submitted characters. All were intriguing, and the decision was difficult enough to warrant the addition of an extra party slot.

In any event, the introductory post is up, so feel free to make your grand entrances. The thread for the game itself can be found here:

http://www.enworld.org/showthread.php?p=2885715

Welcome aboard, everyone! Looking forward to gaming with you all.
 

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