Eberron: MfD - Healing in the Mournlands?

ARandomGod said:
And, of course, don't forget that if the paladin is actually repairing damage (ie to a construct) as opposed to healing, it works fully no matter which interpretation you're using.

Funny enough, Marked for Death describes the repair spells as being only half-effective too (the warforged artificer repairing himself, last quarter of the book).

AFAIK, not even Keith wanted the Mournlands to affect repair spells too (which aren't of the healing subschool, obviously).
 

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And if you somehow have a healing spell that is not of the conjuration (healing) subschool, then it would work as well.
 

I house-ruled that the Disrupt Undead spell (which creates a ray of positive energy that causes 1d6 damage to an undead) can be used in an emergency (and very non-effectively) to heal 1d6 damage to a living creature. Gives arcanes the tiniest healing punch (enough to save their lives once or twice, but not near enough to steal the cleric spotlight), and could be used in the Mournland.
 

Gez said:
And if you somehow have a healing spell that is not of the conjuration (healing) subschool, then it would work as well.
Such as Polymorph (heals target as if it had rested for a night) or Goodberry (1 point per berry, max 8 in a 24-hour period).

Though you could make a case for Polymorph being ineffective as well - it heals you as if you had rested for a night, but resting for a night doesn't heal you in the Mournlands. Personally, I'd let it work, both because 1 hp per level is a pretty sad amount of healing for a 4th level spell, and because I envision this healing as basically polymorphing your wounds into smaller wounds.
 

Gez said:
And if you somehow have a healing spell that is not of the conjuration (healing) subschool, then it would work as well.

Ah HA!
So my players would just walk right through that, as all healing spells IMC are necromantic (people who think that the spells are conjuration are just fooling themselves).

Ok, so I'd obviously extend the effect to necromantic healing.
 

Staffan said:
Such as Polymorph (heals target as if it had rested for a night) or Goodberry (1 point per berry, max 8 in a 24-hour period).

Though you could make a case for Polymorph being ineffective as well - it heals you as if you had rested for a night, but resting for a night doesn't heal you in the Mournlands.

I think officially polymorph wouldn't heal. But goodberry would definitely work.
 

demiurge1138 said:
According to Keith Baker's original works, healing works at half in the Mournlands. Then it was changed in the ECS by the Wizards staff. This confusion crops up a lot (for example, the Eberron adventure in the Mournlands was written with half healing in mind. It's an example of the one hand not knowing what the other hand's doing.
!#*$@$! That explains the near-TPK when we were jumped at the dungeon exit.
 

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