Tzarevitch said:
Modern units DO have very high logisitical needs, medieval tech level units much less so. You are assuming a very 19th-21st century level of logistics. You are really just providing food and water and experts to provide equipment replacement and maintenance.
I agree that you do not have as much need as a modern army for supply. But food, water, and equipment do need to be acquired and moved to the front.
Tzarevitch said:
The costs of paying groups of these specialists even for an entire year is not very high compared to the tens of thousands of gold it takes to construct even ONE of the cheapest of golems in the MM, and warforged are in many ways (durability not being one of them) more advanced than anything short of an epic golem. (10,000gp is the material cost to make a flesh golem, the cheapest golem I can find in the MM SRD and the flesh golem is not even intelligent or capable of learning new skills or employing tactics.)
I disagree that a standard warforged would cost 10,000 gp to create. There are four constructs listed in the Eberron campaign setting with listed prices for construction. The Iron Defender (2 HD, CR 1) costs 1,250 gp + 93 xp to build. It can be built by a lvl 4 Artificer. Also there is the dedicated wright, these constructs carry out the process of item creation on behalf of its master (master only pays gold and xp cost, and spends 1 hour initiating the process).
Tzarevitch said:
Also the fact that according to the book, it is now nearly impossible to make more warforged, implies that the process is not at all easy or cheap. SOMETHING about the process is very difficult to do otherwise more people would do it.
Per pg 22, as part of the Treaty of Thronehold, House Cannith was forbidden to produce any more warforged, the creation forges were shut down and destroyed. It shows a picture of a creation forge, they appear to be large magical devices. Two sources of new warforged currently operate in secret. Merrix d'Cannith, grandson of the original creator, continues to run an illegal creation forge in the bowels of Sharn. To preserve his secret, Merrix is circumspect and runs the creation forge only sparingly (implying that when run at full it can produce a noticeable amount of warforged).
The other source is the Lord of Blades, who controls the remains of the Cannith forge that once operated in Cyre. He hasn't really mastered the process, and the forge was damaged in the disaster that destroyed the nation, so he can only produce new warforged slowly and in small numbers (once again implying that they can be produced in large numbers by a single forge).
Tzarevitch said:
I do however agree with your basic argument to a point that warforged do have lower logistical needs. They do still however require specialists (blacksmiths, carpenters etc.) for equipment repairs, and replacement equipment and those are actually the bulk of the logistical costs for an army. The only thing you are saving is food and water. Remember, you are not serving your troops smoked caviar. Cheese, bread, meat jerkey and water in bulk don't cost all that much compared to skilled craftsmen's salaries, replacement iron, wood and stone as well as portable forges, new tools, etc..In fact, the warforged don't save all that much logistically and I argue that what you are saving certainly isn't worth what you are paying.
I agree that they do have some logistical needs. But the difference is they can operate without the specialists with minimal losses due to starvation, disease, and standard environmental conditions. Once they engage the enemy, having the specialist to repair damage units would help prevent battle field losses.
Tzarevitch said:
This is true, however if you are paying 10,000gp to construct each one compared to maybe 10gp per year for regular infantry troops, I argue that that the warforged does not provide a 1000% improvement or even close. Even in the setting, the Kaarnathi skeletons and zombies are better in every way than the warforged and they are cheaper, faster and easier to make. They also are intelligent and subservient AND have all of the undead immunities, making them rather tough opponents.
I do not believe a warforged costs 10k to build. See my above reasoning. And 10 gp per year for a regular infantry soldier! Per the DMG, pg 105, a lvl 1 warrior (who is not nearly as good as a lvl 1 Warforged Fighter) cost 2 sp per day, this does not include materials, tools, or weapons. That comes to roughly 70 gp per year for his pay, not including the costs of food, water, armor, weapons, and training time (if any). Just to be clear, I am not arguing that warforged replaced normal human troops. They are simply another TYPE of soldier in the war.
Tzarevitch said:
Yes the setting does use industrial magic, but we are not talking Henry Ford's assembly line here. From the descriptions in the book it seemed to require specialists to construct them; House Cannith on one hand and national governments on the other. In over 30 years of production of the modern (intelligent) version only a couple of nations ever fielded an "army" of these and most only had a token number.
The descriptions of warforged don't seem to point at specialists creating one at a time. See my above reasoning. I agree that they seldom fielded whole armies composed of them. I am just stating that they make sense for use in the war.
Tzarevitch said:
With populations of about 2 million souls I am assuming that the entire professional army of a kingdom in peacetime is no more than 50,000 (approx 1 in 40 of the population). In wartime it can probably swell to 200,000 by adding in local militias, conscripted troops and peasant levies. This total probably can't be sustained for long as 1 in 10 of the population under arms is going to shred your economy. There is no way that warforged production can match those numbers with the minimal production facilities listed and there is no way they hope to match the cost of human reproduction to a national government (free).
I agree that the 200,000 can not be easily maintained for long. I disagree that the warforged cannot be produced in large numbers. Also, I am not saying warforged replaced the human soldier. They would likely be used as part of the active peacetime army, and not scrapped at the end of a conflict.
Tzarevitch said:
I disagree. If you spent 10,000gp per warforged (assuming base manufacturing cost of a flesh golem as a comparison) and fielded a legion of 1,000 of them that is 10 million gp before you even equip them. That is a huge chunk of a national economy, far more than 1,000 people is worth to a nation which has a population of a couple of million people. Note also that is possible more than all the commoners in the kingdom are paying in taxes for an entire year. No nation can possibly afford to sustain such losses. 1,000 peasant levies or regular infantry however, that is another story. It costs the government nothing to make more. Human nature takes care of that on its own.
Assuming rural family sizes of 6-10 children or so and assuming that they have children at about 15-18 or so you can take the loss of 1000 troops without too much problem especially with a base population in the millions. This also doesn't take into account mercenaries from other areas that you can hire in the short term or creatures that you can summon or undead you can raise to significantly supplement your troops, all for far less than a single unit of warforged will probably cost. In the short term a nation of 2 million couldn't keep loosing 1000 batches of its population on a regular basis, but in the long term that isn't that much. A nasty plague or a drought can wipe out that many by freak accident.
I agree that it can absorb the occasional loss of 1000 troops. But the war seems to be on a pretty epic scale based on some of the descriptions, and the losses likely were heavy. Karrnath took heavy losses during the war, and along with widespread famine and rampant disease was almost knocked out of the war by the 3rd decade. Their king decided to raise the undead (ignoring objections) as their primary tool for war.
Tzarevitch said:
Look at the basic warforged. They are not created with any inherent knowledge. They learn as people do. The difference is that they have no "childhood" per say.
I haven't found any evidence one way or the other about this. They either have inherent knowledge, or they learn it before being shipped out.
Tzarevitch said:
I agree with the point about limited logistical needs to a point (see my argument above). Something that probably costs tens of thousands of gp per unit to make and has a relatively low production rate is never expendable except in the direst of need. Certainly not in the large scale. You'll bankrupt yourself long before you win.
If you assumption of tens of thousands of gp per unit, and a low production is correct then I agree. However, I believe that they cost less then that and have a high production. Too bad there is no hard data in the book to prove it either way. Also, one other point is the expense of 10k is relative to the economy of each nation. We don't really know how much capitol they have.