23
VIORR MAELAK
INIT +1 SP 30 AC17 (TO15 FT16 ) AL LN CR 13 HD 95
Med Human Rog 3/Fit 5/ D Lan 5
SAVES F+9 R+11 W+7 S14 D12 C12 I15 W14 C22
ATTACKS / DAM
Short Sword+2 +14 1d6+4 19-20 x2
OR Dagger +12 [+11 thrown] 1d4+2 19-20 x2
FULL ROUND
Short Sword+2 +14/+9 1d6+4 19-20 x2
OR Dagger +12 / +7 [+11 thrown] 1d4+2 19-20 x2
BASE ATT / GRAPPLE: +10 / +12
ARMOR 17(+1 Dex, Leather Arm +2)
SPEC ATT
Sneak Att: +4d6 dam if Flanking or no Dex Bonus
SPEC QUA
ACTION POINTS 11 2d8 take highest
TRAP FINDING: Use Search
EVASION: Successful Ref Save = NO damage
NON-DETECTION (SU): Can not be Scryed on unless Spell Check is Done 1d20+ Caster Level vs Viorr’s 20
SKILL MASTERY (EX): Use 10 even under stress with Climb, Dis Device, Op Lock and Search
FACE / REACH 5 / 5
SKILLS
App+2, Bal +3, Bluff+12, Climb +8, Conc +1, D Script +8, Dipl +19, D Dev +8, Disg +13, E Art +6, Forg +2, G Info +12, H Ani +6, Heal +2, Hide +7, Intim +18, Jump +4, Know: Arc +4, Know: Arch/Engin +2, Know: Dung +2, Know:Geo +2, Know:Hist +4, Know: Local +12, Know: Nature +2, Know: Noble/Royal +8, Know: Psi +2, Know: Rel +2, Know: Planes +2, Know: Streets +2, Know: War Tact +4, List +14, M Sil +9, Op Lock +1, Panto+2, Pro: Botany +2, Ride +1, Search +10, Seduct +8, S Mot +17, Sli Hand +1, Sp Craft +2, Spot +2, Surv +2, Swim +4, Tumble +6, Use Magic D +12 and Use Rope +3
FEATS
Action Boost, Blind Fit, Leadership (score 23), Luck of Heroes, Pow Att, Quick Draw, Skill Focus: Dipl, Skill Focus: S Mot, Track
TREASURE
As the Head of Breland’s Dark Lanterns Viorr has access to many magical and non-magical items, tools and general gear. The following he typically has on him at all times.
Leather Arnor +2 Glamored
Luck Blade
Ring of Invis
Ring of Feather Falling
Potion CSW x2
Potion of Neut Poison
Cloak of CHA+6
LANGUAGE Common, Gnome and Goblin
HOOK
“Nothing is truly Black or White. There are always layers of gray. My job is to uncover as many layers as possible.”
BOOK / PAGE Whispers V Blade, Eb Camp book
NOTES 3.5
Head of Breland Branch of Dark Lanterns