Eberron: Siberys Seven glossary

27

NADIA
INIT+1 SP30/40* Spd of Th AC16 (TO13 FT15 ) AL LN CR13
HD12d4+1d8+26 (70)
Med Human Psi (Tele)10 / Meta 2 / D Lan 1
SAVES F+5 R+6 W+12 S11 D12 C14 I12 W14 C18
ATTACKS / DAM
Club +6 1d6+1 20 x2
FULL ROUND
Club +6 / +1 1d6+1 20 x2
BASE ATT / GRAPPLE: +6 +6
ARMOR 16(+1 Dex +5 leather+3)
SPEC ATT Psionics (SU)
SPEC QUA Action Points 11 (2d6)
Psionics (SU)
Psycrystal: Bully
Citidel Training
FACE / REACH 5 / 5
SKILLS
App +1, AutoHyp +6, Bal +1, Bluff +9, Climb +0, Conc +13, Dip +13, Dis Dev +4, Disg +6, E Art +1, Forg +1, G Info +11, Heal +2, Hide +1, Intim +10, Jump +0, Know: Arc +3, Know: Hist +5, Know: Local +5, Know: Nob/Roy +3, Know: psi +13, List +2, M Sil +1, Pant +2, Psi Craft +7, Search +3, Seduct +6, Sence Mot +9/+19, Spot +2, Stab +2, Surv +2, Tumb +1, Use Magic/Psi +7/+9
FEATS
Light Armor, Antonomous, Psy Crstal Aff, Invest, Combat Manifest, Inquisitor, Scribe Tattoo, Speed of Thought, Aberrant Dragonmark (uh-oh)
Light Armor
TREASURE
Leather Armor+3 Glamored Stonemeld, Eternal Wand Blindness, Psicrystal: Bully +3 Intim
LANGUAGE: Common and Elven
HOOK “I can read your mind and you are afraid. No? Then you will realize it soon.”
BOOK / PAGE Extended Psi, Eb Camp, 5 Nations
NOTES 3.5
Conceal Thoughts, Distract, Empathy, Energy Ray, Hammer, Inertial Armor, Mind Thrust, Cloud Mind, Id Insu, Inflict pain, Levitate, Swarm of Crystals, Tongues, Body Adjust, False Sens Input, Psi Blast, Corraspond, DeathUrge, Mind Probe, Psy Crush and Mind Switch

For those curious... I envisioned Sage from the early issues of Extreme X-Men for her. Black leather with a hood and dark glasses. Ever silent but obviously taking in everything being said, done (and thought) around her. Not a martial character but perhaps a more dangerous character anyway.

Throw in her Aberrant Dragonmark and Mind Switch powers and we have a very screwed up telepathic superspy to play with. :)
 
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28
Lucian (before events of Whispers of Vampire's Blade)

LUCIAN
INIT+2 SP 30 AC 16 (TO13 FT14 ) AL CR 8 HD 8d6+16 (50)
Med Human Rogue 8
SAVES F+4 R+8 W+3 S14 D14 C14 I14 W12 C14
ATTACKS / DAM Short Sword+1 +9 1d6+3
FULL ROUND Short Sword +1 +9/+4 1d6+3
BASE ATT / GRAPPLE: +6 / +8
ARMOR 16 (+2 Dex, +4 Armor)
SPEC ATT Sneak Att +4d6
Trap Finding
Evasion
Trap Sense+2
Uncanny Dodge / Improved
SPEC QUA nada
FACE / REACH 5 / 5
SKILLS
App 6, Bal +12, Bluff +7, Climb +6, Dec Script +10, Dip +7, Dis Dev +8, Disg +6, E Art +9, G Info +10, Heal +1, Hide +7, Intim +5, Jump +6, Know: Arc +6, Know: Local +6, List +7, M Sil +7, Op Lock +5, Search +7, S Mot +6, Sli Hand +9, Spot +5, Tumble +7, Use Magic D +7/+9 (scrolls), Use Rope +7
FEATS
Dodge, Mobility(+4 AC vs Att of Op), Rapid Reload, Skill Focus: Know Arcana
TREASURE
Short Sword +1, Stud Leather Armor +1
LANGUAGE Common, Elven, Gnome
HOOK
“There is nothing I can not resolve through simple field research and the use of a good library”
BOOK / PAGE Based on but not exactly the stats given in Whisper of the Vampire’s Blade
NOTES 3.5
 
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29
Shad Chadwick


SHAD CHADWICK
INIT+2 SP30 AC 20 (TO17 FT18 ) AL LN CR 10
HD 6d6+4d10 (65)
Med Human Rog 6 / Ran 4
SAVES F+6 R+11 W+4 S14 D14 C10 I16 W12 C16
ATTACKS / DAM
Shortsword +11 melee 1d6+2
Longbow +10 ranged 1d8
FULL ROUND
Shortsword +11/+6 1d6+2 (vs Humans +13/+8 3d6+2)
Shortsword x2 +9/+4 1d6+2
Longbow +10/+5 1d8
BASE ATT / GRAPPLE: +8/+3
ARMOR 20 (+2 Dex, +4 S L Arm, Ring Pro +4)
SPEC ATT
Sneak Att +3d6
Favored Enemy: Human +2 to Damage and on Skill checks of Bluff, List, S Mot, Spot and Surv
SPEC QUA
Animal Companion (Has none as yet but will have a Dire Rat when the story calls for it)
Evasion
Wild Empathy Improve animal’s mood like Diplomacy checks
Trap Sense +2
Two Weapon Fighting
Uncanny Dodge
FACE / REACH 5 / 5
SKILLS
108 Bal +9, Bluff +8, Climb +6, Dis Dev +5, E Art +2, G Info +2, Hide +9, Intim +9, Jump +5, Know: Local +2, List +9, M Sil +9, Op Lock +3, Search +4, S Mot +2, Spot +4, Tumble +6, Use Magic D +9
FEATS 5
Cleave
Combat Expertise Subtract To Hit # and add to AC instead (Max is Base to hit 8)
Endurance
Improved Feint Bluff check to Fient as a Move Action
Power Attack
Track
Weapon Focus: Shortsword
TREASURE St Leather Arm+1, Short Sword +1 Bane vs Humans x2 , Scroll of Fireball (6d6) x2, Scroll of Animate Rope x2 , Ring of Prot+4
LANGUAGE Common, Elven, Goblin and Orc
HOOK “There are things in the night dark and dangerous. I am all that keeps that from interrupting your peaceful and otherwise pleasant nights.”
BOOK / PAGE PHB
NOTES 3.5
Shad is Leeya’s husband and a member of the Dark lanterns. His assignments often involve Undersharn. Their marriage is not a strong one and each wander from the others. The marriage was arranged.
 
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30

KIM ELDERICH
INIT+5 SP20 AC28 (TO15 FT20 ) AL CN CR20 HD 161
Med Dwarf Rog 4 / Wiz 3 / Cle 3 / Mystic Th 10
SAVES F+18/+20 vs poison R+19 W+25/+27 vs Magic
S14 D21 C20 I20 W18 C23
ATTACKS / DAM rarely if ever has a weapon on him.
FULL ROUND He hires people to do that
BASE ATT / GRAPPLE: +11 / +13
ARMOR 28(+5 dex, +8 arm, +5 Nac))
SPEC ATT
Sneak Att 2d6
SPEC QUA
Dwarven Traits: +4 vs Bull rush, Trip, +2 vs Poison , SR +2, +1 att Orcs, Goblins and their kin. +4 Dodge vs Giants & kin, +2 Apparaise stone/minerals, Darkvision 60ft, Stone Cunning
Trap Finding
Evasion,
Trap Sense,
Uncanny Dodge
Turn Undead (as a 3rd level Cleric)
Caste Arcane & Divine spells
Summon Familiar (hasn’t bothered) [as a Wiz 3rd level]
FACE / REACH 5 / 5
SKILLS
App +11, Bal +11, Bluff+14, Climb+8, Conc +22, D Script +11, Dipl +14, Dis Dev +11, Disg +14, E Art +11, Forg+6, G Info +12, Heal +4, Hide +11, Intim +8, Jump +10, Know: Arc +23, Know: Arch/Eng +5, Know: Dung +13, Know: Geo +5, Know: Hist +21, Know: Mror Holds +13, Know: Nat +5, Know: Nob & Royal +9, Know: Psi +5, Know: Rel +23, Know: Planes +9, List +12, M Sil +11, Op Lock +11, Pantomime +8, Ride +9, Search +14, Seduct +8, S Mot +20, Sli Hand +7, Spellcraft +14, Spot +12, Surv +7, Swim +2, Tumb +13, Usemagic D +14, Use Rope +8
FEATS
Action Boost, Alertness, Extra Turning, Heroic Spirit, Iron Will, Leadership, Scribe Scrolls, Skill Focus: Search
TREASURE As the rich person he is he can have nearly anything he wants. Generally this is what he has on him at any given time-
Amulet of Nac +5, Wand Fireball, Boccob’s Blessed book (full), Bag of Holding, Potions CSW, Heroism and Haste, Ring of 3 Wish, Ring of Ele Control Fire, Manual of Quick, Tome of Leader, Lore Gem, Third Eye Dominate, Vest of Archmagi, Dragondoom Scecter and Ring of 9 Lives which he carries on him to use when he feels he may require it
LANGUAGE Common, Draconic, Dwarven, Fiendish, Goblin and Orc
HOOK “The truth is out there and I aim to find it!”
BOOK / PAGE PHB, DMG, Com Arc, Mag Item Comp
NOTES 3.5
Kim Elderich is a very rich dwarf whom is not afraid to show and flaunt it. Many are suspicious of him for this and where his money came from. Certain Dragons and House Kundarak especially want to know. He has an adventurer’s heart and often funds groups that he believes are especially good and searching for something that interests him.
He goes through fads of what interests him the most. He has studied religion, magic and history extensively and now has new interests in Planar artifacts. His methods sometimes makes him an irritating contender with some groups (see Creation Schema) where he will play with the adventurers to test them for their abilities and frustration point. If he then likes you, he will hire you on the spot for what ever he wants at the time.
He rarely travels without a few bodyguards. Many go unseen. He has used the likes of Ore (a freewill Iron Golem), Rush Late-a-lot (shape shifting warforged) and various mages.
Where his money came from will hopefully be answered within this Storyhour along with whatever happened to him and the Creation Schema.
 
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31
House Sivis

"People often underestimate the value of a carefully chosen word, but not the gnomes of House Sivis. Language drives the wealth and power of this house, and Sivis has changed the shape of communication in the modern age."
page 71 Eberron: Dragonmarked

House Sivis has created a network / means of many people communicating over short and long distances. From the Speaking Stones (arcane telegraph) to the study and collection of ancient texts and lore. They also are the world's Notaries clerks with arcane protected scrolls, moneys and messages.
 
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32

SNIG
INIT+1 SP30 AC 16 (TO13 FT14 ) ALNE CR 6 HD 1d8+6d6+7 (35)
Small Humanoid (Gobliniod) War 1/Rog 6 SAVES F+5 R+7 W+1 S11 D14 C12 I10 W09 C06
ATTACKS / DAM Morningstar +6 melee 1d6 dam
Dagger +6 1d3 dam
Javelin +8 Ranged 1d4 20
FULL ROUND Morningstar +6 melee 1d6 dam
Dagger +6 1d3 dam
Javelin +8 Ranged 1d4 20
BASE ATT / GRAPPLE: +5 / -3
ARMOR 16(+1 sz, +2 dex, +2 L Arm, +1 L Shield)
SPEC ATT nada
SPEC QUA Darkvision
Sneak Att +3d6
Trap Finding
Evasion
Trap Sense +2
Uncanny Dodge
FACE / REACH 5 / 5
SKILLS
Bluff +2, Dis Dev +10, E Art +7, Gath Info +6, Hide +15, Intim +10, Know:Undersharn +10, List +10, M Sil +13, Op Lock +8, Ride +5, Spot +8, Tumble +4, Use Magic D +1
FEATS
Alertness, Skill Focus: M Sil, Skill Focus: Know: UnderSharn, Skill Focus: Intim
TREASURE standard
LANGUAGE Common and Goblin
BOOK / PAGE MM3.5 page 133 PHB 49
NOTES 3.5
 
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33

The Yellow Fear

A small gang of information gathering goblins with a dull yellow color to their skin. They live in Undersharn and lead by the goblin known as Snig. He sells his information to the highest bidder regardless of country, race or anything but money.
 
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34

LADY CALDERUS INIT +17 SP 40 AC 30/31 (TO22 FT23 )
AL CN CR21 HD 17d4 (116)
Med Adv human Vampire Psi 16 / Rog 1/ Vamp/ Evolved Undead 2
SAVES F+”5” R+16 W+13/16 S22 D24 Cxx I14 W12 C41
ATTACKS / DAM
Quarterstaff +14 1d6+6
Dagger +14 1d4+6
SLAM +14 1d6+6
FULL ROUND
Quarterstaff +14/+9 1d6+6
Dagger +14/+9 1d4+6
SLAM +14/+9 1d6+6 Level drain 1/rd
BASE ATT / GRAPPLE: +8 / +14
ARMOR 30(+7 dex, +5 Arm, +6 Nac, +2 Deflect) + Dodge = 31
SPEC ATT
Sneak Att +1d6
Slam Allows for Level Drain
Blood Drain
Children of the Night (may adjust for Undersharn conditions)
Spell-Like Abilities: Dominate Person, Confusion and Hold Monster
Create Spawn
Energy Drain
SPEC QUA
Alternate Form
DR 10/ Silver or Magic
Fast Heal 5/rd
Gas Form
Energy Resistance: 10 Cold or Elec
Spider Climb: Perm
Turn Resist +4
FACE / REACH 5 / 5
SKILLS
App+6, Bal +11, Bluff +28, Climb +6, Conc +8, De Script +2, Dip+23, Dis Dev +6, Disg +17, E Art +7, Forg+2, G Info +28, Heal +1,Hide +23, Intim +19, Jump +6, Know: Arc +2, Know:Arch & Engin +2, Know: Dung +12, Know: Geo+2, Know: Hist +4, Know: Undersharn +14, Know: Nat +2, Know: Nob&Roy +2, KnoPsi +2 (?), Know: Rel +2, Know:Plane +2, List +20, M Sil +19, Op Lock +11, Pant +1, Psi Craft +2, Ride +7, Search +30, Seduct +30, S Mot +9, Sli Hand +7, Spot +20, Surv +1, Tumble +11, Use mag/psi +19, Use Rope +7
FEATS
Blooded, Thug, Widen power, Iron Will, Strong Mind, Quick Reconnoiter, Skill Focus: Sed, Open Minded x3, Speed of Thought
TREASURE
Leather Armor +3 Glamored
Psi Crown: Dominator
Crystal mask: Detection
Psionitrix of Telepathy
Ring of Pro +2
Gloves of Dex +6
Cloak of Cha +6
Tome of Leadership+5
LANGUAGE Common and Elven
HOOK “Come here and sit down next to your Lady and tell me all about yourself.”
BOOK / PAGE PHB, DMG, M Man , Eb Camp, City of Towers page 103, Secrets of Sarlona, Extend Psi, Complete Psi, FR Camp, Races of Stone, Dungeonscape and Lib Mort
NOTES 3.5
POWERS 341 PP Known 30 Max Level 8 Telepathy is her main focus but she also has many in the psychoportive and telekinetic disiplines.
HISTORY
Lady Calderus has undisclosed ties to Mania through his partial vampiric state. More on this later.

She is over 600 years old and has lived in Undersharn in most of that time. She and a group of adventurers were exploring some ruins they found below Sharn and encountered a powerful necromantic event. Each became something else. In her case- a vampire.

Over time they feared becoming evil so they continued to stay together and explored the ruins that turned out to be HUGE. They reach from Undersharn to Yarkuun Draal ruins. However, bored and giving in to their evil taint, they have begun to have competitions within the maze like dungeon. They "recruit" adventurers and have them compete vs the dungeon AND other teams.

Will mania and the Siberys Seven ever be recruited… Well that would be telling ….. ;)
 
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35

Jack of Irons

The Boogieman of Undersharn. No one seems to agree who or what it is or if it even exists. It was first mentioned in the Dungeon magazine adventure “Queen with Burning Eyes”.

Something I will eventually play with either in this storyhour or another.
 
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36

Captain Donner

CAPTAIN DONNER INIT +2 SP 30 AC 17 CR 4 HD (1d10+2d6+10) 36
Med Humaniod, Fighter Lv2 / Expert 3
SAVES F+5 R+2 W+3 S14 D14 C14 I10 W10 C11
ATTACKS / DAM Long Sword +6 melee 1d8+2 dam
Long Bow +5 melee 1d8 dam
ARMOR Stud Leather, Large Shield
SPEC ATT nada
SPEC QUA nada
FACE / REACH 5x5
SKILLS
Climb +4 Dip +3, Know: Sharn +3, Prof: Law +3, Ride+4, Search +2, S Mot +3, Spot +2, Surv +2
FEATS
Power Att, Cleave, Weapon Focus: Long Sword
TREASURE
Club, Long Sword,Long Bow, S Leather armor, Large Shield (“riot gear”)
LANGUAGE common
NOTES 3.5 Law Enforcement agent located in area of undead zombie incident in S7 Storyhour.
 
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