Eberron "Side Trek" (OOC); Roll Call

D20Dazza said:
Duh! I put the question marks there to remind me to go back and fill it in once I had purchased armour etc (I worked from the top of the sheet down, just noticed it when I went to edit the sheet), missed it in my rush to post so the plan failed. For info, I do know how to calculate Touch and Flat Footed AC, I'm not a dufus even if it may look so :D

I always miss the synergy bonuses but!

Salina has been edited including appearance, personality and background - let me know if she is ok to move over to the RG.

Cheers

Daz

You are good to go
 

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Urko said:
Here's the final version of my character. I wasn't sure whether to post it here for approval first or do it in the RG.

Kaelendor Boereastris

Male Elf Clr 2 (Undying Court)/Div 3
Neutral Good

You can move Kaelendor over to the RG thread
 

Ferrix, the horse in the ECS was not a warhorse, here is how I would see the stats for a

Valenar Warhorse

Large Animal; HD 3d8+9 (26hp); Init +2; Speed 80 feet; AC 18 (+2 Dex, -1 Size, +4 Natural, +3 Armor), flatfooted 16, touch 11; Bab +2, Grapple +8; Atk +5 melee (1d4+3, hoof); Full Atk: +5 melee (2 hooves 1d4+3 and bite –1 melee 1d3+1); SQ: Low-light vision, Scent; SV Fort +6, Refl +5, Will +3; Str 16, Dex 15, Con 17, Int 2, Wis 15, Cha 10.

Skills and Feats: Jump +24, Listen +4, Spot +4; Endurance, Run.

Tricks: Attack, Defend, Down, Heel, Stay, Come, Guard

Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.

Possessions: military saddle (20gp, 30lb), masterwork studded leather barding (250gp, 40lb).



I gave him Max hp for his fist hit die, so his hp stays the same.

He looses "Improved Natural Attack" but I included bite to his full attack.

His AC went down, but his saving throws went up (I don't know were you got those #'s)

I left him with 7 tricks.



Traditionally a warhorse costs twice as much as a riding horse.

A Magebred Animal cost twice as much as a mundane animal.

So even if I was allowing a Magebred Valenar Warhorse (which I am not) the cost would be at least 2000 gp.



So are you in?
 
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Finished character is up.

So, we've got a Talenta Halfling, an Aerenal elf, a warforged, a changeling criminal, and a changeling impersonating one of the country's military men. Yeah, I can see we're going to be really popular among the Valenar.

:p

Can't wait to get started!
 

Urko said:
Finished character is up.

So, we've got a Talenta Halfling, an Aerenal elf, a warforged, a changeling criminal, and a changeling impersonating one of the country's military men. Yeah, I can see we're going to be really popular among the Valenar.

:p

Can't wait to get started!


:heh: Yeah, and here I sit with a whopping 22 hit points... :uhoh:
 

Urko said:
Finished character is up.

So, we've got a Talenta Halfling, an Aerenal elf, a warforged, a changeling criminal, and a changeling impersonating one of the country's military men. Yeah, I can see we're going to be really popular among the Valenar.

:p

Can't wait to get started!

Changeling? I don't see any changelings, I just see a Talenta Halfling, a warforged, 2 Elves, & a suspicious looking human ;)

not to mention a baboon, a talking mace, a toad riding Magebred Warhorse, a Valenar Horse and a Fastith dino
 
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I know this is kinda irrelevant if it's just going to be a sidetreck, but are you using the Xp penalty for multi-classing or is it houseruled away?
 

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