Eberron "Side Trek" (OOC); Roll Call

solkan_uk said:
I know this is kinda irrelevant if it's just going to be a sidetreck, but are you using the Xp penalty for multi-classing or is it houseruled away?

Rogue is Favored Class for changelings, so your character will not have any Xp penalty issues.

We have 3 single class characters, and 2 multi-characters with levels in their Favored Class. So I do not forsee any Xp penalty for multi-classing.
 

log in or register to remove this ad

Well yes, I know that - but I see this character as being fairly reactive to the situation advancement-wise, so if the game does happen to continue I may well take other classes to fit the current situation.
 





I'll take 10 too, for a mere 25, but I beleive Racial Emulation lets me ignore the -2 (can't remember if I also get a penalty for for other gender as well though - not time to check about to have friends around for a game)
 

reedu21 said:
:o Of course, thanks :)

Chen in the guise of Jhonas has a further -2 for one age category difference, which gives him a 23 total.

solkan_uk said:
can't remember if I also get a penalty for for other gender as well though

Since I am looking at the skill description right now, I can tell you that yes, gender does add a -2 penalty.
 

solkan_uk said:
I'll take 10 too, for a mere 25, but I beleive Racial Emulation lets me ignore the -2 (can't remember if I also get a penalty for for other gender as well though - not time to check about to have friends around for a game)

You do not get a racial penalty due to Racial Emulation, you do get a gender penalty (-2)

so that would be 23.

I notice that you only have 4 ranks in Bluff, since we are just starting I would let you re-arrange your skill points (if you wish) to increase Bluff to 5 ranks. That would give you +2 synergy in Diplomacy, Intimidate, and Disguise
 

MavrickWeirdo said:
Ferrix, the horse in the ECS was not a warhorse, here is how I would see the stats for a

Valenar Warhorse

Large Animal; HD 3d8+9 (26hp); Init +2; Speed 80 feet; AC 18 (+2 Dex, -1 Size, +4 Natural, +3 Armor), flatfooted 16, touch 11; Bab +2, Grapple +8; Atk +5 melee (1d4+3, hoof); Full Atk: +5 melee (2 hooves 1d4+3 and bite –1 melee 1d3+1); SQ: Low-light vision, Scent; SV Fort +6, Refl +5, Will +3; Str 16, Dex 15, Con 17, Int 2, Wis 15, Cha 10.

Skills and Feats: Jump +24, Listen +4, Spot +4; Endurance, Run.

Tricks: Attack, Defend, Down, Heel, Stay, Come, Guard

Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.

Possessions: military saddle (20gp, 30lb), masterwork studded leather barding (250gp, 40lb).



I gave him Max hp for his fist hit die, so his hp stays the same.

He looses "Improved Natural Attack" but I included bite to his full attack.

His AC went down, but his saving throws went up (I don't know were you got those #'s)

I left him with 7 tricks.



Traditionally a warhorse costs twice as much as a riding horse.

A Magebred Animal cost twice as much as a mundane animal.

So even if I was allowing a Magebred Valenar Warhorse (which I am not) the cost would be at least 2000 gp.



So are you in?

Alright, I was traveling from Montreal to Maine today, so I'll be a bit on the slow side to get everything in order, but I should still be in.

About the valenar warhorse, that's fine although I never included attribute bonuses for the horse's saves, that's why they were low probably. No problems about it not being allowed, I just never read anything stating that particular fact.
 

Remove ads

Top