D&D General Eberron - why don't you run it? [-]

To me, that's an issue with D&D's power curve, not Eberron as a setting. I can't think of any setting's internal consistency that survives the core premise. Ravenloft is less scary when your more powerful than the Dark Lords, Dragonlance stops feeling epic when you can solo most dragons and Dark Sun stops feeling like a survival sim when you can start slapping around Sorcerer Kings. Just the nature of the beast imho.
There's a reason we call BECMI "BECMI". It incorporated the power curve into gameplay and mechanics to a degree that "advanced" D&D has failed to do. The "I" in BECMI tells you how to become a god, basically, and incorporated that into the world and gameplay of Mystara. Contemporary "advanced" D&D just tells 20th level wizards "IDK take another epic feat lmao".
 

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There's a reason we call BECMI "BECMI". It incorporated the power curve into gameplay and mechanics to a degree that "advanced" D&D has failed to do. The "I" in BECMI tells you how to become a god, basically, and incorporated that into the world and gameplay of Mystara. Contemporary "advanced" D&D just tells 20th level wizards "IDK take another epic feat lmao".
I think that if I were to do a 6e, I'd bring that back. I'd really try to figure out what each tier of play was supposed to be for and try to bake that into character progression.

Heck, now that I think about it, I could see having an option for the game to "stop" at that level while still allowing for some sort of progression. As in, if you want the PCs to just be "dungeon-delver" types where fighting a dragon is and always will be a Really Big Deal, then after level, say, 7-9, you don't go up in level anymore. If you want to go into a domain management type of game, then you could progress to level 13-15, then stop. If you want to become a godling, then you can go up to level 20 and higher.

Or something. I'm obviously blue-skying here. It would take a lot of thought to figure this out, and I'm not practiced in game system design.
 

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