1. Zarantyr mid-Winter Storm
2. Olarune late Winter Sentinel
3. Therendor early Spring Healing
4. Eyre mid-Spring Making
5. Dravago late Spring Handling
6. Nymm early Summer Hospitality
7. Lharvion mid-Summer Detection
8. Barrakas late Summer Finding
9. Rhaan early Autumn Scribing
10. Sypheros mid-Autumn Shadow
11. Aryth late Autumn Passage
12. Vult early Winter Warning
I'll note that WotC already has up a utility that keeps track of the moons, as well as the planar conjunctions.Syntallah said:Can anybody tell me the names of the twelve moons of Eberron, and what latitude / longitude the city of Sharn is located at?
(trying to work on a weather module)
Oops. Fixed. (I was posting elsewhere at the same time and it followed from the "W"Volaran said:WizKids? Still a different company that WotC, yes?
Presumbably the manifest zone modifies that down a bit. However, leaving the manifest zone might create some major differences.Klaus said:Sharn is located 1500 miles north of Eberron's equator (as per the world map in Explorer's Handbook). It's in a tropical zone (King's Forest, just outside of Sharn, is a tropical rainforest). All told, I'd say the weather in Sharn is pretty much like what I see down here in Rio de Janeiro... which means every picture of Sharn I see has people waaaay overdressed for the heat and humidity.
Bear in mind that it's a very tall city, and is on cliffs even at its base. Even taking into account whatever dampening effects the manifest zone may have, I'm betting citizens have to take into account a major wind-chill factor.Klaus said:Sharn is located 1500 miles north of Eberron's equator (as per the world map in Explorer's Handbook). It's in a tropical zone (King's Forest, just outside of Sharn, is a tropical rainforest). All told, I'd say the weather in Sharn is pretty much like what I see down here in Rio de Janeiro... which means every picture of Sharn I see has people waaaay overdressed for the heat and humidity.