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Eberron World Questions

Syntallah

First Post
Can anybody tell me the names of the twelve moons of Eberron, and what latitude / longitude the city of Sharn is located at?

(trying to work on a weather module)
 

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The moons of Eberron - and thus teh asociated months - are:

Code:
1.	Zarantyr 	mid-Winter		Storm
2.	Olarune	        late Winter		Sentinel
3.	Therendor	early Spring		Healing
4.	Eyre		mid-Spring		Making
5.	Dravago	        late Spring		Handling
6.	Nymm		early Summer		Hospitality
7.	Lharvion 	mid-Summer		Detection
8.	Barrakas	late Summer		Finding
9.	Rhaan		early Autumn		Scribing
10.	Sypheros	mid-Autumn		Shadow
11.	Aryth		late Autumn		Passage
12.	Vult		early Winter		Warning

Sadly I don't know the latitude/longitude answer, other than to say that southern Breland is pretty clearly subtropical to tropical.
 

Syntallah said:
Can anybody tell me the names of the twelve moons of Eberron, and what latitude / longitude the city of Sharn is located at?

(trying to work on a weather module)
I'll note that WotC already has up a utility that keeps track of the moons, as well as the planar conjunctions.

It doesn't have to be 100% accurate for your campaign. Use the conjunctions in appropriate areas when you need them. Still, it does keep track of the cycles of these.

Eberron World and Planar Calendar Utility
 
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Sharn is located 1500 miles north of Eberron's equator (as per the world map in Explorer's Handbook). It's in a tropical zone (King's Forest, just outside of Sharn, is a tropical rainforest). All told, I'd say the weather in Sharn is pretty much like what I see down here in Rio de Janeiro... which means every picture of Sharn I see has people waaaay overdressed for the heat and humidity.
 

Klaus said:
Sharn is located 1500 miles north of Eberron's equator (as per the world map in Explorer's Handbook). It's in a tropical zone (King's Forest, just outside of Sharn, is a tropical rainforest). All told, I'd say the weather in Sharn is pretty much like what I see down here in Rio de Janeiro... which means every picture of Sharn I see has people waaaay overdressed for the heat and humidity.
Presumbably the manifest zone modifies that down a bit. However, leaving the manifest zone might create some major differences.

Then again, I seem to remember Keith mentioning the weather was subtropical, so maybe Eberron's climate doesn't quite work the same as our world's.
 

Also, the foolishness of fashion knows no bounds. People wore and wear all manner of silly things in the name of civilization. Even when impractical. I've seen people wear corsets and heels that make the wearer walk around like balle dancers on pointe as well as period examples of similar uncomfortable shoes from hundreds of years ago. The French Foreign Legion wore what... wool in the sahara?

Between that, the manifest zone, altitude and who knows what else... Sharn might be a bit more temperate than the surrounding area even if it does still rain more than Seatle.
 

The Sharn: City of Towers book mentions that Sharn's weather rotates between two conditions: hot and wet, and hotter and wetter.

And in the Ask Keith Baker thread over at WotC's board he said that King;s Forest was a tropical rainforest. Add to that the fact that Sharn is located facing an equatorial bay and it all adds up to one hot city! :-O
 

Klaus said:
Sharn is located 1500 miles north of Eberron's equator (as per the world map in Explorer's Handbook). It's in a tropical zone (King's Forest, just outside of Sharn, is a tropical rainforest). All told, I'd say the weather in Sharn is pretty much like what I see down here in Rio de Janeiro... which means every picture of Sharn I see has people waaaay overdressed for the heat and humidity.
Bear in mind that it's a very tall city, and is on cliffs even at its base. Even taking into account whatever dampening effects the manifest zone may have, I'm betting citizens have to take into account a major wind-chill factor.
 

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