kroh said:IMHO, there is no longer such a thing as an orignal idea.
The line is fine, but it's gotta be drawn somewhere. As silly as it sounds, a magical transforming robot lobster submarine doesn't scream "industrial age" in the same way a magical train does...but rather, Leonardo Da Vinci gone wizardly, which is much more acceptable in terms of the measure of anachronism. If it were a magical transforming robot nuclear submarine, then Houston, we may have a problem...Sometimes it strikes me as odd which anachronisms D&D players will find out of place and which they won't.
Ahh, good point. I'm of the opposite mind: high magic, to me, means common high-level magic. Worlds where everything is saturated with it and things are very obviously influenced by powerful spells. So, to me, Eberron is a relatively low-to-medium magic setting.d4 said:when people discuss the difference between high magic and low magic, there's really two axes.
along one axis, high magic = powerful, high-level magic; and low magic = weak, low-level magic. on this axis, Eberron could justifiably be called low magic, since it seems the setting was designed with a dearth of high-level NPCs.
on the other axis however, high magic = common magic; and low magic = rare magic. on this axis, Eberron is quite definitely a high magic setting.
when i personally think about high magic / low magic, it's the second axis that's most important to me. a setting with powerful magic but with magic being rare i would call low magic. OTOH, a setting like Eberron with ubiquitous low-level magic is IMO high magic.
Your'e right. This does sound silly.rounser said:As silly as it sounds, a magical transforming robot lobster submarine doesn't scream "industrial age" in the same way a magical train does...but rather, Leonardo Da Vinci gone wizardly, which is much more acceptable in terms of the measure of anachronism.
BiggusGeekus said:You have yet to behold the awesome majesty of my game: Llamaworld d20. Never before has a domesticated South American ruminant mammal been offered as a player race.
Gawd, I'm brilliant.
Yes, but... where are the magical tanks in Eberron? Everything I've read indicates that their idea of artillery is a low-level magewright with a wand. If they had tanks at all, it sounds like it would be a few people with wands on a juggernaut. (When the idea of magical vehicles was discussed, it was actually the juggernaut that was used as an example, not the apparatus.) My impression is that the "magical train" is an anomaly, not an example of the typical use of magic.rounser said:Likewise, an Apparatus of Kwalish roaming around on land with the occupants firing wands through the portholes is acceptable in a way that a magical tank wouldn't be, IMO. YMMV.