Sebastian Tenpennies, Gnome Ill 1 / Ass 1
"If we are going to be making use of this area, I suggest we dispose of the bodies further away, and maybe bury or burn them. They smelled bad enough when they were alive, but they'll soon be VERY ripe now that they are rotting lizards. It'd sure be easier to burn the nasty bas****s, but who knows what a fire like that might attract in this place, AND, if they stank when they were alive, can you just imagine what they'd smell like dead and on fire??"
[sblock=Sebastian's Character Sheet]
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[tr][td]
Name: Sebastian TenPennies
Alignment: Lawful Evil
Race: Gnome
Effective Class: Illusionist/Assassin-1/1
Former Profession: no skill [/td][td]
Height: 3'-7"
Weight: 48#
Eyes: Golden
Hair: White
Age: 76[/td][td]
Surprise: 1 in 6
Movement: 12"
Initiative: +1
AC: 5 (8 base from Leather, -2 from DEX, -1 from Shield)
Hit Points: 05/05[/td][/tr][/table][table="align:left"]
[tr][td]
Strength:
Intelligence:
Wisdom:
Dexterity:
Constitution:
Charisma:
Comeliness:
[/td][td="align:center"]14
16
10
16
15
11
06[/td][td]
Weight Allowed: +200
Open Door: 1-2
BB/LG: 4%
Additional Languages: special due to race
Magic Saves Adj: none
Reaction/Missile Adj: +1
AC Bonus: -2
HP Adj: +1
System Shock Survival: 91%
Resurrection Survival: 94%
Max # Henchmen: 4
Loyalty Adj: normal
Reaction Adj: normal
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[td]
SAVING
THROWS
Illusionist-1[/td][td="align:center"]
Paralyzation, Poison
& Death Magic
14[/td][td="align:center"]
Petrification
& Polymorph
13[/td][td="align:center"]
Rod, Staff
& Wand
11[/td][td="align:center"]
Breath
Weapon
15[/td][td="align:center"]
Spells
12[/td][/tr][/table][table="align:left"]
[tr][td]
Armor Class
Assassin-1[/td][td="align:center"]
10
11[/td][td="align:center"]
9
12[/td][td="align:center"]
8
13[/td][td="align:center"]
7
14[/td][td="align:center"]
6
15[/td][td="align:center"]
5
16[/td][td="align:center"]
4
17[/td][td="align:center"]
3
18[/td][td="align:center"]
2
19[/td][td="align:center"]
1
20[/td][td="align:center"]
0
20[/td][td="align:center"]
-1
20[/td][td="align:center"]
-2
20[/td][td="align:center"]
-3
20[/td][td="align:center"]
-4
20[/td][td="align:center"]
-5
21[/td][td="align:center"]
-6
22[/td][td="align:center"]
-7
23[/td][td="align:center"]
-8
24[/td][td="align:center"]
-9
25[/td][td="align:center"]
-10
26[/td][/tr][/table][table="align:left"]
[tr][td]
Weapon
Scimitar
Dagger
Lasso[/td][td="align:center"]
To Hit
Bonus
+0
+0
+1[/td][td="align:center"]
Damage Vs
Small/Medium
1d8
1d4
none[/td][td="align:center"]
Damage
Vs Large
1d8
1d3
none[/td][td="align:center"]
Range
S/M/L
none
1/2/3
1/2/3[/td][td="align:center"]
Attacks
per Round
1/1
1/1
1/2[/td][/tr][/table][table="align:left"]
[tr][td]
Features
Languages Spoken: Common, Gnome, Goblin, Dwarf, Kobold, Halfling, Hobgoblin, Elf, may speak with small burrowing mammals
Illusionist/Assassin
Level: 1/1
XP Earned: (I)330/2,250-(A)250/1,500
XP Bonus: +10% (Illusionist only)
# of Weapon Proficiencies: 3; Non-Proficiency Penalty: -2; Next Proficiency: Assassin Level 5
Weapon Proficiencies: scimitar, dagger, lasso
Equipment
Leather
Shield, small wooden
Scimitar
Dagger w/scabbard
Lasso (x2)
Gloves of Magic Missiles
boots, low hard
pouch, belt small
2 doses Assassin's Blood (Type A poison)
backpack
traveling spellbook (belonged to Sebastian's brother)
1st:
read illusionist magic, phantasmal force, audible glamer, detect illusion
2nd:
invisibility, alter self, detect magic
3rd:
paralyzation, suggestion, fear
candles, wax (x5)
flint&steel
rations, iron (1 week)
waterskin
bedroll
Treasure:
GP: 13
SP: 00
CP: 00
History
Sebastian Tenpennies and his family were members of the Cult of the Dragon, until our rivals in the cult arranged to wipe all of us out. Attacked during a magical experiment, all of my family was slaughtered and I alone survived, but the Cult of the Dragon b elieves me to be dead also. Although I survived, I was changed and scarred by the magical backlash, and I want revenge! My hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. I have now infiltrated a small group of cultists, who linked up with the main assault force set to attack Greenest.
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View attachment 97224[/td]
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