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While moving the bodies the group uncovers two large sacks filled with looted items and loose coins. This is the second time the group encounter cultist with stolen treasure from the homes of Greenest.
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Name: Sebastian TenPennies Alignment: Lawful Evil Race: Gnome Effective Class: Illusionist/Assassin-1/1 Former Profession: no skill | Height: 3'-7" Weight: 48# Eyes: Golden Hair: White Age: 76 | Surprise: 1 in 6 Movement: 12" Initiative: +1 AC: 5 (8 base from Leather, -2 from DEX, -1 from Shield) Hit Points: 05/05 |
Strength: Intelligence: Wisdom: Dexterity: Constitution: Charisma: Comeliness: | 14 16 10 16 15 11 06 | Weight Allowed: +200 Open Door: 1-2 BB/LG: 4% Additional Languages: special due to race Magic Saves Adj: none Reaction/Missile Adj: +1 AC Bonus: -2 HP Adj: +1 System Shock Survival: 91% Resurrection Survival: 94% Max # Henchmen: 4 Loyalty Adj: normal Reaction Adj: normal |
SAVING THROWS Illusionist-1 | Paralyzation, Poison & Death Magic 14 | Petrification & Polymorph 13 | Rod, Staff & Wand 11 | Breath Weapon 15 | Spells 12 |
Armor Class Assassin-1 | 10 11 | 9 12 | 8 13 | 7 14 | 6 15 | 5 16 | 4 17 | 3 18 | 2 19 | 1 20 | 0 20 | -1 20 | -2 20 | -3 20 | -4 20 | -5 21 | -6 22 | -7 23 | -8 24 | -9 25 | -10 26 |
Weapon Scimitar Dagger Lasso | To Hit Bonus +0 +0 +1 | Damage Vs Small/Medium 1d8 1d4 none | Damage Vs Large 1d8 1d3 none | Range S/M/L none 1/2/3 1/2/3 | Attacks per Round 1/1 1/1 1/2 |
Features Languages Spoken: Common, Gnome, Goblin, Dwarf, Kobold, Halfling, Hobgoblin, Elf, may speak with small burrowing mammals Illusionist/Assassin Level: 1/1 XP Earned: (I)330/2,250-(A)250/1,500 XP Bonus: +10% (Illusionist only) # of Weapon Proficiencies: 3; Non-Proficiency Penalty: -2; Next Proficiency: Assassin Level 5 Weapon Proficiencies: scimitar, dagger, lasso Equipment Leather Shield, small wooden Scimitar Dagger w/scabbard Lasso (x2) Gloves of Magic Missiles boots, low hard pouch, belt small 2 doses Assassin's Blood (Type A poison) backpack traveling spellbook (belonged to Sebastian's brother) 1st: read illusionist magic, phantasmal force, audible glamer, detect illusion 2nd: invisibility, alter self, detect magic 3rd: paralyzation, suggestion, fear candles, wax (x5) flint&steel rations, iron (1 week) waterskin bedroll Treasure: GP: 13 SP: 00 CP: 00 History Sebastian Tenpennies and his family were members of the Cult of the Dragon, until our rivals in the cult arranged to wipe all of us out. Attacked during a magical experiment, all of my family was slaughtered and I alone survived, but the Cult of the Dragon believes me to be dead also. Although I survived, I was changed and scarred by the magical backlash, and I want revenge! My hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. I have now infiltrated a small group of cultists, who linked up with the main assault force set to attack Greenest. | View attachment 97224 |
Tyrial walks to Rumdum's side. "Let me have a look at your wound."
Ooc: How much damage?
Name: Sebastian TenPennies Alignment: Lawful Evil Race: Gnome Effective Class: Illusionist/Assassin-1/1 Former Profession: no skill | Height: 3'-7" Weight: 48# Eyes: Golden Hair: White Age: 76 | Surprise: 1 in 6 Movement: 12" Initiative: +1 AC: 5 (8 base from Leather, -2 from DEX, -1 from Shield) Hit Points: 05/05 |
Strength: Intelligence: Wisdom: Dexterity: Constitution: Charisma: Comeliness: | 14 16 10 16 15 11 06 | Weight Allowed: +200 Open Door: 1-2 BB/LG: 4% Additional Languages: special due to race Magic Saves Adj: none Reaction/Missile Adj: +1 AC Bonus: -2 HP Adj: +1 System Shock Survival: 91% Resurrection Survival: 94% Max # Henchmen: 4 Loyalty Adj: normal Reaction Adj: normal |
SAVING THROWS Illusionist-1 | Paralyzation, Poison & Death Magic 14 | Petrification & Polymorph 13 | Rod, Staff & Wand 11 | Breath Weapon 15 | Spells 12 |
Armor Class Assassin-1 | 10 11 | 9 12 | 8 13 | 7 14 | 6 15 | 5 16 | 4 17 | 3 18 | 2 19 | 1 20 | 0 20 | -1 20 | -2 20 | -3 20 | -4 20 | -5 21 | -6 22 | -7 23 | -8 24 | -9 25 | -10 26 |
Weapon Scimitar Dagger Lasso | To Hit Bonus +0 +0 +1 | Damage Vs Small/Medium 1d8 1d4 none | Damage Vs Large 1d8 1d3 none | Range S/M/L none 1/2/3 1/2/3 | Attacks per Round 1/1 1/1 1/2 |
Features Languages Spoken: Common, Gnome, Goblin, Dwarf, Kobold, Halfling, Hobgoblin, Elf, may speak with small burrowing mammals Illusionist/Assassin Level: 1/1 XP Earned: (I)330/2,250-(A)250/1,500 XP Bonus: +10% (Illusionist only) # of Weapon Proficiencies: 3; Non-Proficiency Penalty: -2; Next Proficiency: Assassin Level 5 Weapon Proficiencies: scimitar, dagger, lasso Equipment Leather Shield, small wooden Scimitar Dagger w/scabbard Lasso (x2) Gloves of Magic Missiles boots, low hard pouch, belt small 2 doses Assassin's Blood (Type A poison) backpack traveling spellbook (belonged to Sebastian's brother) 1st: read illusionist magic, phantasmal force, audible glamer, detect illusion 2nd: invisibility, alter self, detect magic 3rd: paralyzation, suggestion, fear candles, wax (x5) flint&steel rations, iron (1 week) waterskin bedroll Treasure: GP: 13 SP: 00 CP: 00 History Sebastian Tenpennies and his family were members of the Cult of the Dragon, until our rivals in the cult arranged to wipe all of us out. Attacked during a magical experiment, all of my family was slaughtered and I alone survived, but the Cult of the Dragon believes me to be dead also. Although I survived, I was changed and scarred by the magical backlash, and I want revenge! My hit list consists of three names: a human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. I have now infiltrated a small group of cultists, who linked up with the main assault force set to attack Greenest. | View attachment 97224 |