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D&D 5E EB's Storm King's Thunder - IC

EarlyBird

Explorer
OOC: Great work gang, I have been snowed in the past two days. Going to move things along a little.


The weird blue goblins have nothing of interest on them and the group has cautiously accepted the half-orc squire into their midst when Wolf starts to growl. Everyone thinks he is still growling at Halruhk, but then they notice it is staring down the dark tunnel.

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OOC: Going to give everyone a full round of actions and movement, to get yourselves wherever you wish to be.
Also make Perception checks if you wish, may help may not, we'll see. lol
 

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Darian moves up (to C14) and peers into darkness (no darkvision). "If they are giants, we should make sure they can't get past one another here at the mouth of the tunnel."

OOC: Perception [roll0]
 

FitzTheRuke

Legend
"Is somethin' up there?" asked the half-orc, eagre to prove he was not a coward.

[roll0] with Darkvision.

Edit to add: Moves to D15
 
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JustinCase

the magical equivalent to the number zero
Wilhelm's eyes grow big, and he quickly moves to the side of the cavern, hoping to find a place where he isn't spotted immediately.

"What's that?" he whispers, barely audible.

OOC: Move to G16, then Hide: [roll0]
Perception: [roll1]
 



EarlyBird

Explorer
Buddy hadn't survived on the streets of Waterdeep by jumping in front of trouble, so he took up a position behind on of the stalagmites, still able to see.

A scurrying sound and some high-pitched squeaking echo from the south tunnel. You look, expecting to see rats or some other vermin swarming toward you. Instead, you see an angry looking swarm of xvarts. These creatures, however, are no larger than mice. Their tiny scimitars and shields seem almost comical at first, until you realize just how many of them there are (two dozen or more). And then suddenly all the lanterns go out simultaneously.

The creatures start to climb up Squire Halruhk's pant leg and tabard, screaming in their odd language. "Eee-Vaaa! Eee-Vaaa!"

OOC: Best Perception; Darian, Please gain an attack in the surprise round. So with advantage and before the lights go out. As you were waiting around the corner, ready to jump on whatever showed up.

Then it will be round 1 for the group (swarm had to Dash), and everyone will have disadvantage except for Squire Halruhk and Searinox, for fighting in the dark.

Cursed Swarm:
AC: 12, HP: 22/22 (resistance)


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tglassy

Adventurer
Buddy hadn’t survived on the streets of Waterdeep without knowing sometimes you needed a light.

As soon as the lights went out, Buddy reached in his backpack for his tinderbox and one of his torches. He quickly lit the torch and tossed it towards the oncoming enemies, lighting the area.
 

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