Okay, I understand that the board is generally antagonistic, but please don't jump to the conclusion that I don't think it would work, or that I can't handle it. I was just asking for perspective. I've actually run some very bottom-line oriented campaigns and we all had a good time.
I am a little surprised at the replies, though. I understand that the parcel tables can be used to reflect any sort of campaign, the economy is pretty much arbitrary as it relates to the gameworld. But is it really so crucial to follow the tables exactly? What if in the next campaign (or a simultaneous one) the party isn't so self-centered? Should a party that spends all its time rescuing the innocent (but poor) from the ravages of evil have as much money as a roving band of treasure hunting mercenaries? I think no, personally. By the end the philanthropic group would have hundreds if not thousands of loyal friends, but not as much treasure. A lot of treasure, but just not as much as the indiana jones/firefly group. So either one gets more or the other gets less, in my game.
The reason may just be my players. When they undertake a quest to aid someone who can't reward them, they fully understand the consequences. They expect to have a rough go of the next few because they don't have as much treasure. They tend to accept challenges in return for story-awards.
So I guess I came at it from the wrong angle. Maybe the default is making as much money as possible, and if the players ever deviate from that I should scale the treasure back a little. Just a little, mind you. Just enough for them to notice if they're looking for it.