Starfinder Ed Starfinder-1-01

biotech66

Explorer
You head down to E-Deck. The Master of Stars is the largest starship in the Society’s arsenal. The repairs are still ongoing, hampered by the lack of any senior Starfinders familiar with the ship’s myriad and esoteric systems. E-Deck is a heavily underused section of the Master of Stars, consisting of various primary access corridors and adjoining chambers. Most side rooms are crew quarters or communal living spaces—far less important locations due to the recent shortage in
personnel. The Wayfinders recently started using some of these chambers to store nonthreatening alien objects. When you finally get to your objective you see scattered barrels and boxes lining the lowered floor of this storage chamber. A thick bulkhead to the port side leads farther onto the deck, while a similar bulkhead to the aft connects to an arterial hallway that runs the length of the deck. There is one door to the adjoining room.
OOC: What would you like to do?
 

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KahlessNestor

Adventurer
Absalom Station/Master of Stars
Round 0

“I admit to not knowing much about engineering and repairs,”Ashlyn said. “But I will help how I can. I can at least hold a light for someone that does know.” She smiled.

When they got to E-Deck, Ashlyn glanced around at the scattered barrel and boxes. “Does anything seem amiss here?” Nothing engineering-related seemed out of place, though maybe it was elsewhere on the deck.

Perception: 1D20+8 = [1]+8 = 9

[sblock=Actions and Rolls]
Move:.
Standard:
Full:
[/sblock]

[sblock=Ministats]
Stamina: 7/7 HP: 10/10 Resolve: 5/5
EAC: 12 KAC: 13 CMD: 21
Fort: 0 Ref: 0 Will: 6
Healing Channel: 1 Resolve point: Self: Move; Touch: Action; All w/in 30’: Full
Healing Touch (1/d): 10m, 5 hp/L
Spells
0 (DC 14): Detect Magic, Fatigue, Stabilize, Telekinetic Projectile
1 (2/3 DC 15): Mind Thrust, Mystic Cure, Lesser Remove Condition
Conditions:
[/sblock]
 


biotech66

Explorer
As you walk through the space looking around, you suddenly trip a laser alarm, and when you all hear the ping, you next hear the fire extinguisher spray foam into the whole area.

OOC: –2 penalty to ranged attacks and skill checks for 1 hour; Reflex DC 11 avoids


When the foam beings to spray all over, you hear the screams of two human children who are flushed from their hiding place. When they see you, they scream WHAT ARE YOU DOING HERE! YOU SHOULD GO![/ooc]

OOC: What would you like to do?
 

KahlessNestor

Adventurer
Absalom Station/Master of Stars
Round 0

Reflex save: 1D20 = [5] = 5

Ashlyn cried out as the fire extinguisher suddenly discharged, spraying in her face. She threw up her arms to shield her face, but not until she had gotten some of the fine particulates in her eyes, making them water and sting.

She hears two screaming children and coughed to clear her throat.

“We aren’t here to hurt you!” Ashlyn called out. “We’re investigating a problem reported on this deck.”

Diplomacy: 1D20+6 = [5]+6 = 11

[sblock=Actions and Rolls]
Move:.
Standard:
Full:
[/sblock]

[sblock=Ministats]
Stamina: 7/7 HP: 10/10 Resolve: 5/5
EAC: 12 KAC: 13 CMD: 21
Fort: 0 Ref: 0 Will: 6
Healing Channel: 1 Resolve point: Self: Move; Touch: Action; All w/in 30’: Full
Healing Touch (1/d): 10m, 5 hp/L
Spells
0 (DC 14): Detect Magic, Fatigue, Stabilize, Telekinetic Projectile
1 (2/3 DC 15): Mind Thrust, Mystic Cure, Lesser Remove Condition
Conditions: -2 ranged attacks and skill checks for 1 hour
[/sblock]
 

biotech66

Explorer
The two kinds freeze and look bleary-eyed into the haze. the young boy says You're not here to hurt it, are you? It's our friend! The girl elbows him in the ribs and he lets out a little grunt, and then says defensively What are you doing down here!? No body is supposed to be down here!

OOC: What do you want to do next?
 

CharlotteOz

Explorer
"Huh, did that thing just go - " Tara's voice is drowned out by fire extinguisher foam, discharging in her face.

OOC: Tara Reflex save: 1D20+1 = [1]+1 = 2


Failed; Tara is at -2 on ranged attacks and skill checks for 1 hour.


She emerged a little grumpy for the experience. After a few coughs to clear her lungs, she started talking.

"Never mind how we got down here; I can tell you that no one's going to hurt you, or your friend. Unless it tries to hurt us first, but even then..." She coughed again. "Sorry. Not talking straight."

She concentrated and tried to find her center; the place between photon and graviton that gave her serenity.

 


biotech66

Explorer
Kyle-as you can the perimeter, you see something skitter into the shadows. Its about the size of a child, but its on multiple legs...

OOC: insight, perception, others, all of the above



Tara-the girl's attitude to you softens, and the girl begins to speak, As long as you don't hurt our friend. Its in the other room. The boy speaks up, We found it, so it's ours! He's out friend!

You all know that the creature is free in the other room. The children would like it alive. What do you do? Not in initiative, so feel free to post!
 


KahlessNestor

Adventurer
Absalom Station/Master of Stars
Round 0

“We didn’t come down to hurt anything,” Ashlyn assured the children. “And we know no one is supposed to be down here. That’s why we were sent. What are you doing down here?” she chided gently.

“What is this friend you speak of?” Ashlyn asked. She hoped it wasn’t dangerous, for the sake of the kids. She glanced toward the other room and then back to the kids.

“Why don’t we go talk just outside of here,” she told them. It would be best to get them clear of here if a fight did break out.

Ashlyn moved to usher the kids into the corridor outside the room.

Diplomacy: 1D20+6 = [1]+6 = 7
Perception: 1D20+8 = [11]+8 = 19
Sense Motive: 1D20+8 = [11]+8 = 19
Sense Motive: 1D20+8 = [11]+8 = 19

[sblock=Actions and Rolls]
Move:.
Standard:
Full:
[/sblock]

[sblock=Ministats]
Stamina: 7/7 HP: 10/10 Resolve: 5/5
EAC: 12 KAC: 13 CMD: 21
Fort: 0 Ref: 0 Will: 6
Healing Channel: 1 Resolve point: Self: Move; Touch: Action; All w/in 30’: Full
Healing Touch (1/d): 10m, 5 hp/L
Spells
0 (DC 14): Detect Magic, Fatigue, Stabilize, Telekinetic Projectile
1 (2/3 DC 15): Mind Thrust, Mystic Cure, Lesser Remove Condition
Conditions: -2 ranged attacks and skill checks for 1 hour
[/sblock]
 


Shayuri

First Post
Tara heard it first. The merest suggestion of a footfall, timed to coincide with the distant rattle of an air processor turning on. However, it was Ashlyn who found out who was approaching so quietly, as she herded the children out into the hall. As she did, she came face to face with a surprised android. Check that, a surprised armed android. However, those pale eyes dipped quickly to the kids and seemed to perform some calculus. The solution to the equation involved stuffing the pistol back into her jacket though, so who could complain?

"Are you one of the others?" she asked in a quiet voice.

[sblock=Mystery Android] 1A4erFF.jpg[/sblock]

Stealth [roll0]
Perception [roll1]
 
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CharlotteOz

Explorer
"The other - I'm not sure. We're Starfinders. Not really, you know, finding stars at the moment, unless they're teeny ones, but - " She wiped off a bit of fire suppresant foam and tried again. "I'm Tara. Who're you?"
 

Shayuri

First Post
"Starfinders, yes. New. I am to join you."

The android extended a hand.

"Tisi," she said, pronouncing it 'tissy.' "Are we apprehending the child?"
 


biotech66

Explorer
Kyle spots the creature. Its got an extremely large mouth and it takes off into the room. You can take off after the creature!

Tara sneaks off becoming almost invisible to everyone. She see the creature and can also bolt to grab it.

Everyone else begins to talk to the kids. It doesn't go well as the clam up and watch you intently.

OOC: Are you going to run after the creature or attempt to make friends with the kids again?
 

Fradak

Explorer
As the others keep the kids busy, Kyle follows cautiously the creature into the other room while keeping his aim on target.
Using his ComLink: "Fitch - this is the Lamplighters Squad. We got a xenomorph here. Do you want it dead or alive?"
 
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KahlessNestor

Adventurer
Absalom Station/Master of Stars
Round 0

Ashlyn pulled up in surprise as she ran into an android pointing a gun at them. But then the android holstered it.

“One of whom?” Ashlyn asked.

It seemed she was sent to join their little group. “At the moment, we have a creature cornered,” she explained. “The kids claim it is their friend, so maybe it isn’t hostile. I was just getting them clear for the moment, just to be safe.”

Ashlyn knelt down to the level of the children. “You say it is your friend,” she said. “So tell us how we can safely capture it, so it doesn’t get hurt. If it feeds on power, that is dangerous to the ship. We do not want to hurt it, so anything you can think of that will help us will be better for it.”

Diplomacy: 1D20+6 = [9]+6 = 15

[sblock=Actions and Rolls]
Move:.
Standard:
Full:
[/sblock]

[sblock=Ministats]
Stamina: 7/7 HP: 10/10 Resolve: 5/5
EAC: 12 KAC: 13 CMD: 21
Fort: 0 Ref: 0 Will: 6
Healing Channel: 1 Resolve point: Self: Move; Touch: Action; All w/in 30’: Full
Healing Touch (1/d): 10m, 5 hp/L
Spells
0 (DC 14): Detect Magic, Fatigue, Stabilize, Telekinetic Projectile
1 (2/3 DC 15): Mind Thrust, Mystic Cure, Lesser Remove Condition
Conditions: -2 ranged attacks and skill checks for 1 hour
[/sblock]
 

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