Squire James
Explorer
I suppose you can simulate Eddings-like spellcasting as something like the XPH psionics system, except the caster can attempt to use powers not on their list for 1d6 PP per 1 PP normal cost. If the PP cost of the power exceeds his current PP total, the difference is taken from HP and works if the caster makes a Concentration check (DC 10+ damage taken).
In the Midkemia world, magic seems to work along traditional D&D lines for the most part. "Lesser Path" mages seem to rely on items a lot, making them seem more like Eberron Artificers than actual wizards or sorcerers. The "Greater Path" mages are the standard wizards, and there's a good number of sorcerers popping up from time to time that don't really fit either "path".
Of the two, I can see Feist's world being a lot easier to run than the other. There's a bit of Powerful Good NPC Syndrome going on in both of them, but I think a lot more interesting stuff can come in "below the radar" in Feist's world. I can even see someone besides Pug or Tomas saving the world, for instance.
In the Midkemia world, magic seems to work along traditional D&D lines for the most part. "Lesser Path" mages seem to rely on items a lot, making them seem more like Eberron Artificers than actual wizards or sorcerers. The "Greater Path" mages are the standard wizards, and there's a good number of sorcerers popping up from time to time that don't really fit either "path".
Of the two, I can see Feist's world being a lot easier to run than the other. There's a bit of Powerful Good NPC Syndrome going on in both of them, but I think a lot more interesting stuff can come in "below the radar" in Feist's world. I can even see someone besides Pug or Tomas saving the world, for instance.