Edit Please Help: Tiny Iron Golem Stat Conversions

fierz

First Post
**EDIT** I forgot to ask the most important questions. What would be the new HP/AC/DR/damage for the construct since it went from Large to Tiny?

Hi, I just want to know the rules on creating an Intelligent Tiny Iron Golem, specifically cost of creation. If possible, please post where the rules are referenced from. My first whack at it was something like this:

3000 (Adamantite)
0 = 150000 - 50000 x3 (using advanced golem but in reverse, 50000x3 for size)
3775 cost for limited wish scroll
3000 polymorph any object scroll
1650 geas/quest scroll
14100 various intelligent magic item costs

If anyone can lower this price or show me how it's wrong it would be greatly appreciated. I think the advanced golem in reverse maneuver might be a little outside the lines and would like to find a better way to do that. Also, I didn't add the cloudkill scroll cost because I didn't want to add that to it.
 
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fierz said:
**EDIT** I forgot to ask the most important questions. What would be the new HP/AC/DR/damage for the construct since it went from Large to Tiny?
There are chapters at the back of the Monster Manual to guide you in this direction.
fierz said:
I just want to know the rules on creating an Intelligent Tiny Iron Golem
Right out of the gate, you are not making a golem. They are not intelligent.
fierz said:
3000 (Adamantite)
um, what? So it's not an iron golem; it's an adamantine golem?
fierz said:
3775 cost for limited wish scroll
3000 polymorph any object scroll
1650 geas/quest scroll
For one thing, if you're trying to drop the price, don't pay for scrolls. Cast them yourself, or hire a caster to do it.
fierz said:
14100 various intelligent magic item costs
aha, um. I don't think anyone has added the intelligent magic-item stuff to a golem. A golem isn't a magic item. For one thing, magic items are susceptible to being suppressed (dispel magic) or disjoined (disjunction). It's not "fair" to add that to a golem.

If you're making an intelligent construct, look at something more like a homonculus.
fierz said:
Also, I didn't add the cloudkill scroll cost because I didn't want to add that to it.
again, you're not really making an iron golem
 

Ok, scrap all the original stuff. Here's what I'm trying to create: Diminutive/tiny construct that is intelligent and doesn't do 2d10 damage to the owner when killed. Also, a way for it to have some way of healing itself (besides craft construct feat) such as the Iron Golem's health increase due to fire damage.

It was going to function as a potion injector and a way to poison weapons without taking the owner's actions.
 

fierz said:
Ok, scrap all the original stuff. Here's what I'm trying to create: Diminutive/tiny construct that is intelligent and doesn't do 2d10 damage to the owner when killed. Also, a way for it to have some way of healing itself (besides craft construct feat) such as the Iron Golem's health increase due to fire damage.

It was going to function as a potion injector and a way to poison weapons without taking the owner's actions.

So why does it have to be a construct, or intelligent?

Sounds like all you want is a magic item that can "inject" (use potions) on a person, or poison their weapon, as a free action.
 

RigaMortus2 said:
So why does it have to be a construct, or intelligent?

Sounds like all you want is a magic item that can "inject" (use potions) on a person, or poison their weapon, as a free action.


Flair!
 

fierz said:
Ok, scrap all the original stuff. Here's what I'm trying to create: Diminutive/tiny construct that is intelligent and doesn't do 2d10 damage to the owner when killed. Also, a way for it to have some way of healing itself (besides craft construct feat) such as the Iron Golem's health increase due to fire damage.

It was going to function as a potion injector and a way to poison weapons without taking the owner's actions.

You could find something tiny thats immune to poison and Dominate it and/or make a magic item that enslaves it to you.

Flavorwise, this is what i'd do(if i'm understanding you):

Reseach a Spell, say, Apply Poison(if this doesnt already exist somewhere).
Create a hollow crystal golum-type contruct of tiny size thats filled with liquid poison.
You can command it to follow you around.
As a spell-like ability, at will, it can cast this Apply Poison spell. It uses the poison inside itself. Say it can contain, 100 doses or so. You can easily see how much poison is left inside it.
As a standard action, it can "digest" 1-5 doses of poison to heal itself 1d4 hp per dose.
As a standard action, it can spit out 1 dose of poison as a ranged touch attack.
If destroyed, everyone within 10 feet has to make some kind of reflex save to avoid splattering poison.
Put a screwed on lid on its head so you can fill it back up, and voila! You've got a Tiny Refillable Crystal Spitting Cobra Golum type thing.

As a totally ballpark estimate I'd say something like this would cost 20k gp to create.
 

RigaMortus2 said:
So why does it have to be a construct, or intelligent?

Sounds like all you want is a magic item that can "inject" (use potions) on a person, or poison their weapon, as a free action.
Another option: Improved Familiar (imp).

Cheers, -- N
 

While not RAW, I would suggest GolemCraft 101 as a way to get answers on building a tiny golem...

But otherwize, I agree that a wonderous item might be an easier way to do this.. combination of unseen servant and an 'apply poisen' spell...
 



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