AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

How Did/Do You Feel About 1E D&D?

  • I'm playing it right now; I'll have to let you know later.

    Votes: 0 0.0%
  • I'm playing it right now and so far, I don't like it.

    Votes: 0 0.0%


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Yes I played it in the day, and while I still go back and read some of the materials and even adapt some of the old adventures, I’ve never played it since. AD&D 1e was like being on the frontier in the Wild West; it was new, it was a little forbidden (at least by some Moms), and paradoxically there were lots of rules and almost no rules. No two tables I gamed with played it the same, and I ended up with my own huge collection of house rules printed out on Dot Matrix and Dragon articles I liked (all neatly hole punched in a big binder).

2e did a lot to create a more consistent experience, but for myself and many others it was hard giving up all the (now obsolete) house rules and quirks of 1e. My group ended up playing it much less and started switching to other game engines - even going so far as to play in D&D settings without using D&D rules (using a modified BRP engine to play Darksun really brings out the grit and desperation!)
 


I want to add that 1e is also Greyhawk to the core. After I bought the Greyhawk Folio in 1981, I marvelled at the map and the gazetteer for hours. The named spells in the PHB, the magical items in DMG, the gods, the modules, all fit perfectly into one very attractive package for the 16-19 year old me.
 

I had wonderful times playing AD&D 1e with great and dear friends back in the ‘80s, for years and years. I am blessed to have those memories.

Admittedly our games were more of a melange of Basic and AD&D but those adventures were simply fantastic. I still have those character sheets on Golden Rod.
 

My play by post campaign (going since 2006) has characters all over the world, side campaigns, split groups, etc., and if we didn't have a detailed timeline that explains who was where when, and what they were doing, it would be a contradictory mess.

I don't know if it meets Gygax's "strict timekeeping" definition, but it definitely is important in my game, which isn't even a West Marches.

That's kind of the key to the assumptions Gygax was making when he said that; that there'd be multiple characters or at least character groups operating independently where you needed to know where they were and what they were doing at any given time.

If you only had one group and they didn't have a huge number of downtime activities, at most you need to know time gap between one session and the next.
 

That's kind of the key to the assumptions Gygax was making when he said that; that there'd be multiple characters or at least character groups operating independently where you needed to know where they were and what they were doing at any given time.
This. And from running that type of campaign for ages I second Gygax's words fully: nothing is more important than keeping track of in-setting time.
If you only had one group and they didn't have a huge number of downtime activities, at most you need to know time gap between one session and the next.
That is, if you didn't pick up next session right where you left off this one in terms of in-setting time (never did quite grok Gygax's idea that a real-world day between sessions maps to a day passing in the setting). Not a biggie in downtime but really messy if they're in mid-adventure.

The main reason you still need to track time with a single group is to line up with pre-planned setting events e.g. if you know a volcano is going to erupt here on June 22 then it's important to know where the PCs are on that day in relation to said volcano. :)
 

This. And from running that type of campaign for ages I second Gygax's words fully: nothing is more important than keeping track of in-setting time.

That is, if you didn't pick up next session right where you left off this one in terms of in-setting time (never did quite grok Gygax's idea that a real-world day between sessions maps to a day passing in the setting). Not a biggie in downtime but really messy if they're in mid-adventure.

Even "five minutes" is knowing the time gap. But sometimes you know what people are doing for longer periods, and there's no need to take up in-game time with things that are basically logistical in nature.

The main reason you still need to track time with a single group is to line up with pre-planned setting events e.g. if you know a volcano is going to erupt here on June 22 then it's important to know where the PCs are on that day in relation to said volcano. :)

Its not like "I know the last session lasted four days and the gap between was ten days" doesn't handle that, too.
 

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