Lanefan
Victoria Rules
Started out with it, started kitbashing it, never stopped playing it, never stopped kitbashing it, still playing it (in a very kitbashed form), still kitbashing it.
I like the randomness in abilities, where someone really can be better at everything than someone else, because that reflects real life.
I like the lethality and risk, and the high rewards for the survivors.
I like that there's vastly different subsystems for different things, as it's then possible to use or design the best sub-system for a particular need and not have to worry about how it affects any other systems.
I like the strong niche protection afforded most classes (though it's still far from perfect)
I like the underlying sense of whimsy and occasional silliness that quietly runs through it all. Later editions, much to their demerit, lost this.
I like that it's open-ended without really having to worry about being open-ended; as in if you drop xp-for-gp your advancement slows down so much that while in theory you can get to 15th level, in practice you're extremely likely not to unless your campaign is 30 years long.
I like that it fairly often makes me use every die in the bag.
I like the randomness in abilities, where someone really can be better at everything than someone else, because that reflects real life.
I like the lethality and risk, and the high rewards for the survivors.
I like that there's vastly different subsystems for different things, as it's then possible to use or design the best sub-system for a particular need and not have to worry about how it affects any other systems.
I like the strong niche protection afforded most classes (though it's still far from perfect)
I like the underlying sense of whimsy and occasional silliness that quietly runs through it all. Later editions, much to their demerit, lost this.
I like that it's open-ended without really having to worry about being open-ended; as in if you drop xp-for-gp your advancement slows down so much that while in theory you can get to 15th level, in practice you're extremely likely not to unless your campaign is 30 years long.
I like that it fairly often makes me use every die in the bag.