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I agree on the maps, and the stories are exactly as I like them, the right medievalish feel, about mostly humans or close, with economics and culture important to the action.Harn fluff was so good. .... But the maps were amazing.
Good! Then you were doing it right.Played it on and off for about 20 yrs and had a blast. However, it was when we switched to 4e and I joined the WotC forum and EnWorld that I realized with our 20 pages of house rules we were practically playing a different game completely!
I feel like that contributed greatly to its success. Almost everyone I knew had ideas about how to improve it that they wanted to try out. Had it been a better ruleset, it might have stifled a lot of creativity. Or at least, its flaws promoted creative responses.Well, the ruleset itself embodies and requires a DIY attitude.
This is one of my real pet peeves, when people type 'player' when they mean 'character', and vice-versa.Recent posts in this thread (and in a couple of others) serve to illustrate that even now, decades later, some folks ares still confusing the player with the character