L
lowkey13
Guest
*Deleted by user*
Harn fluff was so good. .... But the maps were amazing.
Played it on and off for about 20 yrs and had a blast. However, it was when we switched to 4e and I joined the WotC forum and EnWorld that I realized with our 20 pages of house rules we were practically playing a different game completely!
No, I see it as a good thing. I've had house rules for every edition. There are just fewer of them now. Though I am interested in trying out some new ones in my next campaign.Or did you mean that as a "bad thing"?
I feel like that contributed greatly to its success. Almost everyone I knew had ideas about how to improve it that they wanted to try out. Had it been a better ruleset, it might have stifled a lot of creativity. Or at least, its flaws promoted creative responses.Well, the ruleset itself embodies and requires a DIY attitude.
But players could be killed easily if they were careless. Lethatlity was a real thing.
Ok... Players and characters are different things nowadays. I miss the good old days.Jeeze. Hardocore.
Nowadays its only the characters that can be killed.
This is one of my real pet peeves, when people type 'player' when they mean 'character', and vice-versa.Recent posts in this thread (and in a couple of others) serve to illustrate that even now, decades later, some folks ares still confusing the player with the character