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No cheat at my table. All rolls were (and still are) made on the open where everyone can see them. No fudge, no correction, no pity. If you could make a paladin, you had rolled one. It was as simple as that. Before the UA method, I've had about 3 or 4 paladins. Not that much considering the life span of a 1ed character. And after the UA, it was very common for a player to roll on the UA method and still not be able to make a paladin. It was maybe once in about three attempts that could produce a paladin. Otherwise you had to play a cavalier and even then, it did happened once or twice that even then, the player was forced to play a simple fighter. Such is the way that luck goes. Sometimes you win, sometimes you don't.Everyone cheats, HarbingerX.
The good people cheat so that they can have fun with everyone else, and the bad people cheat because they like playing paladins.
You got the odds reversed, 1 per 3 attempts were Paladins With the UA method. The UA method was 9d6, 8d6, 7d6 and so on up to 3d6 for the least "important" stat. Even with this method, doing a paladin was not sure. Heck the cavalier was not even a sure thing either. Before that (UA), seeing a paladin was extremely rare. Perhaps one in 50 or 60 characters (maybe even less chances than that) could hope to roll a paladin legitimately.Those are good odds; looks like you win 2/3 of the time.
Still .... that's like saying, "It was maybe about one in three attempts you died." That's a pretty severe downside, mi amigo.
May I ask why? When I got the UA collector's edition a few years back, I was shocked to realize how badly balanced it was. I had sort of remembered that cavaliers were over the top, but the whole thing was over the top.
Official List of Best "NPC" Classes in AD&D, In Order (Published in Dragon Magazine):
1. Incantrix (under powered, but a really good class)
2. Death Master (legendary)
3. Witch (quite nice, quite nice indeed)
4, Duelist (best non-OP, non UP martial option)
5. Bandit (eh, it worked)
6. Cloistered Cleric (suprisingly good!)
7. "Original" Samurai (that's a mighty fine ginsu knife... I mean, katana of sharpenss)
8. Anti-paladin (because if you throw one at a paladin, they both explode ..... science!)
9. Shaman (for people that don't like druids)
10. Beastmaster (given the total lack of balance, this should have been a slam dunk for UA!)
Illusionists were original PH.We used Unearthed Arcana quite a bit - Grugach, Cavaliers, Barbarians, Thief-Acrobats, Illusionists, and so on were staples of our games. I don't recall any one character feeling that OP, but we were young and not exactly the most sophisticated of gamers.
Illusionists were original PH.