DMing an edition I didn't really like for about four years. We had a lot of fun with the campaign, but it always felt like rules were always getting in the way. Combat took forever, and some people in the group never really grokked the rules. We were always having to go back and add this or that modifier.
I mean, this sounds like my experience with 3.XE to me, especially the last line. 4E had a lot less of that for us. But I can definitely see that C&C vs 4E is one hell of a different thing.
I meant that we were okay with World of Warcraft having an influence on sitcoms, card games, and comic books... but not D&D. At the time, it felt like there was a lot of outrage over D&D having anything at all in common with WoW.
The big problem was that the vast majority of people saying this didn't know anything about WoW, and were making these vague assertions that 4E "sucked" because it was "like WoW", when in fact, it was nothing at all like WoW.
The roles weren't the same ones WoW has, didn't work the same they do in WoW (at all), and didn't produce a game that felt or played anything at all like WoW. Source: I played WoW from open beta to now (on and off, both at the highest levels - i.e. cutting edge raiding, and totally casually), and 4E for it's entire lifespan. Almost everyone saying this had either not played WoW much, and vague and inaccurate ideas about "how it worked", or hadn't play 4E much, if at all, and was assuming, based generally on the assertion "They both have roles, so they're the same!".
It would be fair to say 4E had videogame influence.
But it wasn't WoW, and it really drove me up the wall that people kept saying it was, out of ignorance, and because it was convenient, because WoW was huge in pop culture at the time. And sneered at by a lot of TT RPGs. It was a cheap slur, essentially, that was widespread enough that it didn't need explanation.
The main influence, really, was tactical RPGs - the closest game, at the time, to 4E, was probably something like Final Fantasy Tactics (particularly with 4E's heavy focus on movement and positioning, which it shared with that). XCOM, when it came out (after 4E), was definitely not a million miles away, either. Turn-based squad-tactics or tactical RPGs in general were the closest things to 4E, by a large margin. But almost no-one made that comparison. I suspect probably because they hadn't actually played.
The secondary influence would probably be general melee and ranged combat action games, including stuff like Onimusha or Ninja Gaiden or the like.
But WoW and MMORPGs? No. Honestly I wish MMORPGs were like 4E. They'd be improved insanely by copying design ideas from it. Sadly they are not. Not even the Neverwinter one, which was developed in the 4E era, but bears about as much relation to 4E as Tower of Mystara does to 2E.