Failing in my role as Hussar's sock puppet - I'm not sure I want more weird. (I don't mind others getting it, provided it doesn't get too much in the way of me getting what I want. Although personally, I'd have to wonder whether anyone really likes Dungeonland/Beyond the Magic Mirror. I'm not sure they're the pinnacle of module design even by the standards of weird.)
I certainly wouldn't hold those modules up as high art to be emulated. But it does seem to me that there's something there that WotC would just never touch at all. Sure, we can have the Vorpal Sword and Jabberwocky from Carroll, but Pelor forbid we touch anything else! There is no place for whimsy in our product; D&D is
serious business!!
I'd just like to see WotC push the envelope more, be more open to other aspects of fantasy than the endless quest for the next power-up. And not even all the time, either - but let's have some variety to our diet.
But even within more conventional high fantasy constraints, I would like modules that are more open to moral and thematic possibilities than WotC has given us (either in 3E or 4e). Compare the Atlas Games Penumbra modules, for example, to anything WotC has produced.
What is wrong with WotC?
Back when Paizo did Dungeon, they made a point in each of their Adventure Paths to have one "odd" adventure. Maybe the PCs have to intrigue at the mad tyrant's dinner party, or break someone out of an extra-planar prison without their gear (not actually from an AP, but you get the idea), or whatever.
Of course, those adventures invariably got mixed reviews. That's probably inevitable if you're doing something different - some people will love it, but some will
hate it, whereas with the "same old thing", everyone will at least be comfortable.
But it does occur to me that eDungeon (or whatever succeeds it) is probably the ideal place for this sort of experimentation. Sure, you do your Adventure Paths (or whatever), and the 'standard' adventures to be dropped in any campaign anywhere. But also, in addition to these adventures of general utility, every so often you throw in something a bit offbeat - the PCs are trapped in the mad dreams of a tortured ex-Paladin, the PCs must recruit allies to swing a vote against the deforestation of the elven nation, the PCs are turned into kobolds and thrown into a ditch and must make their way home. Or something.