I don't like (or allow, for that matter), characters taking up a new class without a good explanation either, but I don't believe in discouraging choices by making characters sucky if they take them.Geron Raveneye said:There's a wide spectrum between "hardcore simulation", where you make a character train for weeks and months, then have them roll a check to see if they succeed or fail in their training, and deduct a heap of GP from their bag of gold on top of it, and something approaching a videogame, where levels pop up over your head in golden numbers when you reach them, and where you can mix and match without any big problems. I don't mind ease of play and character fulfillment...same way, I don't mind a bit of realism where a class is more than just a bundle of points and abilities to be chosen at a whim.That's why I said, the line for suspense of disbelief is different for everybody playing the game.
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"Freedom to suck is no freedom at all" - said by someone whose name I have forgotten.