jasin
Explorer
This isn't actually an artifact of a per encounter model, because Force powers aren't actually per encounter but per minute. Tracking minutes to see whether you got Force powers back isn't different from tracking minutes to see if divine favour ran out, which was done before people started thinking about per encounter abilities.Chuangel said:Yeah, that was a problem with SAGA Edition. I was a jedi, and to recover your abilities you had to be out of combat for a minute resting. I was constantly asking, "Has it been a minute yet? Do I get my stuff back yet?" but other than that the system was so great, because you never had to skimp because you were saving your abilities for a bigger guy just to learn you were fighting the big guy.
The weird thing is abilities like Force point recovery: you get back a Force point which you spent in the encounter. So what happens when you clear out a room of stormtroopers, and another one immediately bursts in through the door? Is this a second encounter, or a second wave of the same one? Did you get back your Force point in the mean time? What if there's a round of calm before the reinforcements arrive? What if there's a minute? What if there's ten minutes, but they aren't calm, but with the PCs trying to bolt down the door in a hurry so that the reinforcements are locked out?
That's the kind of thing people worry about.
IME, the simplest solution would be to tie the "per encounter" powers to explicit timeframes which produce the same result as true meta-game per encounter timing for the obvious cases, and provide an answer for the ambiguous ones.
Like the Force powers, which refresh after 1 minute of rest: you ain't getting them back in the middle of combat, and once combat ends, it's almost trivial to get them back for the next fight, so most of the time, you don't have to actually track time. But if the lines between encounters get blurred for whatever reason, there's also an explicit in-game timeframe you can reference.