RigaMortus2
First Post
Aloïsius said:So, I guess we won't see PC fall to their death because of an ending "fly" spell or this kind of things.
Well, that can't happen now in 3E. Even if Fly gets dispelled on you, you simply "float" to the ground...
Aloïsius said:So, I guess we won't see PC fall to their death because of an ending "fly" spell or this kind of things.
Mourn said:JRRNeiklot said:Player: I cast bull's strength and kick down the door.
DM: Ok, your encounter with the door is over, your bull's strength spell ends.
I pity this player for having a crappy DM.
Mourn said:If you have a crappy DM that enjoys being a dick by getting you to use a limited resource (if buffs like that are per-day instead of per-encounter).
Gloombunny said:Failing all else, the GM can simply beat those players over the head with a hardcover rulebook until they stop being jackasses.
Gloombunny said:They ought to tie some really beneficial effect to "encounter ends". Something like regaining a substantial amount of lost HP, for free. That should take care of most of the quibbling and goofy attempts to prolong the encounter status.
Failing all else, the GM can simply beat those players over the head with a hardcover rulebook until they stop being jackasses. Scene-based durations work just fine in other games, such as Exalted, and there's no reason they can't work in D&D as well.
RigaMortus2 said:What, specifically, is it that makes this DM crappy? I don't get your statement. Unless you intent was simply to insult someone elses gaming style. In which case, I say bravo for breaking the posting rules here.
While this is a valid assumption in WoW, I think that the big difference here is the DM. A good DM would never let his players get away with such a predictable behavior. Building challenging encounters and running them intelligently is the cornerstone of DM’ing, imo.sidonunspa said:Why do I feel like we may see the same thing in 4e, players will always open up with the best per encounter buff they have, seeing it lasts till the end of the encounter, get it out as fast as you can.
Seriously, I never tracked stuff roundbyround unless it lasted up to 5 rounds... good ridance! let come the concept of the 'scene'!Lanefan said:And, it's not *that* hard to keep track of spell durations....
Lanefan