Merlin the Tuna
First Post
And in the same line of thought, if there's going to be such a mechanical focus on encounters in 4e, one expects that some kind of description of what constitutes an encounter will be forthcoming in the DMG. I don't see any valid reason for worrying about the sky falling right now.
As far as the change itself, I'm a little bit torn. I like the idea of being able to turtle-up against an enemy with a few big short-duration buffs on him. That that won't be possible in 4e is a teensy bit frustrating, but at the same time, it never really happened in practice in 3.5 since fights tended to end in about 3 rounds anyway, and effective non-magical turtling-on-command is hard to come by anyway. (The best I've managed is Combat Expertise + Thief-Acrobat levels. Fight defensively while using CE for -9 Attack, +9 AC.) So I can't help but feel that what we're losing here is an option that wasn't seeing use anyway; that makes me way less sad to see it go.
As far as the change itself, I'm a little bit torn. I like the idea of being able to turtle-up against an enemy with a few big short-duration buffs on him. That that won't be possible in 4e is a teensy bit frustrating, but at the same time, it never really happened in practice in 3.5 since fights tended to end in about 3 rounds anyway, and effective non-magical turtling-on-command is hard to come by anyway. (The best I've managed is Combat Expertise + Thief-Acrobat levels. Fight defensively while using CE for -9 Attack, +9 AC.) So I can't help but feel that what we're losing here is an option that wasn't seeing use anyway; that makes me way less sad to see it go.
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